CUserMessageThrottleMgr::ShouldThrottle
0x007b9520 · 381 bytes · __thiscall
_ZN23CUserMessageThrottleMgr14ShouldThrottleEP11CBasePlayerPKc
Decompiled
undefined (3 params)
/* CUserMessageThrottleMgr::ShouldThrottle(CBasePlayer*, char const*) */
undefined4 __thiscall
CUserMessageThrottleMgr::ShouldThrottle
(CUserMessageThrottleMgr *this,CBasePlayer *param_1,char *param_2)
{
int iVar1;
uint uVar2;
char cVar3;
undefined4 uVar4;
int iVar5;
int iVar6;
uint uVar7;
char *local_24;
undefined4 local_20;
if (param_2 != (char *)0x0) {
iVar6 = *(int *)(this + 0x10);
local_20 = 0;
local_24 = param_2;
if (iVar6 != -1) {
iVar5 = *(int *)(this + 4);
do {
while( true ) {
iVar1 = iVar6 * 0x18;
cVar3 = (**(code **)this)(&local_24,iVar5 + 0x10 + iVar1);
if (cVar3 != '\0') break;
uVar4 = (**(code **)this)(*(int *)(this + 4) + iVar1 + 0x10,&local_24);
if ((char)uVar4 == '\0') {
if (iVar6 == -1) {
return 0;
}
if (*(int *)(param_1 + 0x30) == 0) {
uVar7 = 0x80000000;
}
else {
uVar7 = 1 << ((char)(*(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) - 1U
& 0x1f);
}
uVar2 = *(uint *)(iVar1 + *(int *)(this + 4) + 0x14);
if ((uVar7 & uVar2) != 0) {
return 1;
}
*(uint *)(iVar1 + *(int *)(this + 4) + 0x14) = uVar7 | uVar2;
return uVar4;
}
if ((CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar6 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar6 != 0)) {
CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_00f4de48 = 0xffffffff;
DAT_00f4de4c = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar5 = *(int *)(this + 4);
iVar6 = *(int *)(iVar5 + 4 + iVar1);
if (iVar6 == -1) {
return 0;
}
}
if ((CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel == '\0') &&
(iVar5 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel), iVar5 != 0)) {
CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel = 0xffffffff;
DAT_00f4de48 = 0xffffffff;
DAT_00f4de4c = 0xffffffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
::Links(int)::s_Sentinel);
}
iVar5 = *(int *)(this + 4);
iVar6 = *(int *)(iVar5 + iVar6 * 0x18);
} while (iVar6 != -1);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.