L L4D2node

CUserMessageThrottleMgr::ShouldThrottle

0x007b9520 · 381 bytes · __thiscall

_ZN23CUserMessageThrottleMgr14ShouldThrottleEP11CBasePlayerPKc

Decompiled

undefined (3 params)

/* CUserMessageThrottleMgr::ShouldThrottle(CBasePlayer*, char const*) */

undefined4 __thiscall
CUserMessageThrottleMgr::ShouldThrottle
          (CUserMessageThrottleMgr *this,CBasePlayer *param_1,char *param_2)

{
  int iVar1;
  uint uVar2;
  char cVar3;
  undefined4 uVar4;
  int iVar5;
  int iVar6;
  uint uVar7;
  char *local_24;
  undefined4 local_20;
  
  if (param_2 != (char *)0x0) {
    iVar6 = *(int *)(this + 0x10);
    local_20 = 0;
    local_24 = param_2;
    if (iVar6 != -1) {
      iVar5 = *(int *)(this + 4);
      do {
        while( true ) {
          iVar1 = iVar6 * 0x18;
          cVar3 = (**(code **)this)(&local_24,iVar5 + 0x10 + iVar1);
          if (cVar3 != '\0') break;
          uVar4 = (**(code **)this)(*(int *)(this + 4) + iVar1 + 0x10,&local_24);
          if ((char)uVar4 == '\0') {
            if (iVar6 == -1) {
              return 0;
            }
            if (*(int *)(param_1 + 0x30) == 0) {
              uVar7 = 0x80000000;
            }
            else {
              uVar7 = 1 << ((char)(*(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) - 1U
                           & 0x1f);
            }
            uVar2 = *(uint *)(iVar1 + *(int *)(this + 4) + 0x14);
            if ((uVar7 & uVar2) != 0) {
              return 1;
            }
            *(uint *)(iVar1 + *(int *)(this + 4) + 0x14) = uVar7 | uVar2;
            return uVar4;
          }
          if ((CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
               ::Links(int)::s_Sentinel == '\0') &&
             (iVar6 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
                                           ::Links(int)::s_Sentinel), iVar6 != 0)) {
            CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
            ::Links(int)::s_Sentinel = 0xffffffff;
            DAT_00f4de48 = 0xffffffff;
            DAT_00f4de4c = 0xffffffff;
            __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
                                 ::Links(int)::s_Sentinel);
          }
          iVar5 = *(int *)(this + 4);
          iVar6 = *(int *)(iVar5 + 4 + iVar1);
          if (iVar6 == -1) {
            return 0;
          }
        }
        if ((CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
             ::Links(int)::s_Sentinel == '\0') &&
           (iVar5 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
                                         ::Links(int)::s_Sentinel), iVar5 != 0)) {
          CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
          ::Links(int)::s_Sentinel = 0xffffffff;
          DAT_00f4de48 = 0xffffffff;
          DAT_00f4de4c = 0xffffffff;
          __cxa_guard_release(&CUtlRBTree<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int,CUtlMap<char_const*,CBitVec<32>,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,CBitVec<32>,int>::Node_t,int>,int>>
                               ::Links(int)::s_Sentinel);
        }
        iVar5 = *(int *)(this + 4);
        iVar6 = *(int *)(iVar5 + iVar6 * 0x18);
      } while (iVar6 != -1);
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)