CBasePlayer::SetPlayerInPVS
0x007b8ec0 · 40 bytes · __thiscall
_ZN11CBasePlayer14SetPlayerInPVSEib
Decompiled
undefined (3 params)
/* CBasePlayer::SetPlayerInPVS(int, bool) */
void __thiscall CBasePlayer::SetPlayerInPVS(CBasePlayer *this,int param_1,bool param_2)
{
uint uVar1;
uVar1 = 1 << ((byte)param_1 & 0x1f);
if (!param_2) {
*(uint *)(this + 0x2344) = *(uint *)(this + 0x2344) & ~uVar1;
return;
}
*(uint *)(this + 0x2344) = *(uint *)(this + 0x2344) | uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.