CBasePlayer::GetNetworkIDString
0x007b8d40 · 76 bytes · __thiscall
_ZN11CBasePlayer18GetNetworkIDStringEv
Decompiled
undefined (1 param)
/* CBasePlayer::GetNetworkIDString() */
CBasePlayer * __thiscall CBasePlayer::GetNetworkIDString(CBasePlayer *this)
{
char *pcVar1;
pcVar1 = (char *)(**(code **)(*engine + 0x44))(engine,*(undefined4 *)(this + 0x30));
if (pcVar1 == (char *)0x0) {
pcVar1 = "UNKNOWN";
}
V_strncpy((char *)(this + 0x212a),pcVar1,0x40);
return this + 0x212a;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.