CBasePlayer::DoubleCheckUseNPC
0x007b7990 · 391 bytes · __thiscall
_ZN11CBasePlayer17DoubleCheckUseNPCEP11CBaseEntityRK6VectorS4_
Decompiled
undefined (4 params)
/* CBasePlayer::DoubleCheckUseNPC(CBaseEntity*, Vector const&, Vector const&) */
CBaseEntity * __thiscall
CBasePlayer::DoubleCheckUseNPC
(CBasePlayer *this,CBaseEntity *param_1,Vector *param_2,Vector *param_3)
{
int iVar1;
CTraceFilterSimple local_cc [16];
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [64];
CBaseEntity *local_14;
local_7c = 0;
local_78 = 1;
local_ac = *(float *)param_3 * 1024.0;
local_bc = *(undefined4 *)param_2;
local_a8 = *(float *)(param_3 + 4) * 1024.0;
local_b8 = *(undefined4 *)(param_2 + 4);
local_a4 = *(float *)(param_3 + 8) * 1024.0;
local_b4 = *(undefined4 *)(param_2 + 8);
local_84 = 0;
local_88 = 0;
local_8c = 0;
local_77 = local_a8 * local_a8 + local_ac * local_ac + local_a4 * local_a4 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x46004003,local_cc,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
}
if (local_14 != (CBaseEntity *)0x0) {
iVar1 = CBaseEntity::MyNPCPointer();
if ((iVar1 != 0) && (local_14 != param_1)) {
return local_14;
}
}
return param_1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.