CBasePlayer::GetFOVForNetworking
0x007b7110 · 148 bytes · __thiscall
_ZN11CBasePlayer19GetFOVForNetworkingEv
Decompiled
undefined (1 param)
/* CBasePlayer::GetFOVForNetworking() */
int __thiscall CBasePlayer::GetFOVForNetworking(CBasePlayer *this)
{
int iVar1;
iVar1 = (**(code **)(*(int *)this + 0x500))(this);
if (iVar1 == 0) {
iVar1 = GetDefaultFOV(this);
}
else {
CacheVehicleView(this);
iVar1 = (int)*(float *)(this + 0x2100);
if (*(float *)(this + 0x2100) == 0.0) {
iVar1 = GetDefaultFOV(this);
}
}
if (*(int *)(this + 0x1d68) != 0) {
iVar1 = *(int *)(this + 0x1d68);
}
if (((*(float *)(this + 0x1a80) != 0.0) &&
(*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x1d74) < *(float *)(this + 0x1a80))) &&
(*(int *)(this + 0x1d70) < iVar1)) {
iVar1 = *(int *)(this + 0x1d70);
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.