L L4D2node

CBasePlayer::SetVCollisionState

0x007b4c90 · 424 bytes · __thiscall

_ZN11CBasePlayer18SetVCollisionStateERK6VectorS2_i

Decompiled

undefined (4 params)

/* CBasePlayer::SetVCollisionState(Vector const&, Vector const&, int) */

void __thiscall
CBasePlayer::SetVCollisionState(CBasePlayer *this,Vector *param_1,Vector *param_2,int param_3)

{
  *(int *)(this + 0x1da4) = param_3;
  if (param_3 == 1) {
    (**(code **)(**(int **)(this + 0x1ddc) + 0xbc))(*(int **)(this + 0x1ddc),param_1,&vec3_angle,1);
    (**(code **)(**(int **)(this + 0x1ddc) + 0xcc))(*(int **)(this + 0x1ddc),param_2,0);
    (**(code **)(**(int **)(this + 0x1dd8) + 0x34))(*(int **)(this + 0x1dd8),0);
    (**(code **)(**(int **)(this + 0x1dd4) + 0x18))
              (*(int **)(this + 0x1dd4),*(undefined4 *)(this + 0x1ddc));
    CBaseEntity::VPhysicsSwapObject((CBaseEntity *)this,*(IPhysicsObject **)(this + 0x1ddc));
                    /* WARNING: Could not recover jumptable at 0x007b4e45. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(**(int **)(this + 0x1ddc) + 0x34))();
    return;
  }
  if (param_3 != 2) {
    if (param_3 != 0) {
      return;
    }
    (**(code **)(**(int **)(this + 0x1dd8) + 0xbc))(*(int **)(this + 0x1dd8),param_1,&vec3_angle,1);
    (**(code **)(**(int **)(this + 0x1dd8) + 0xcc))(*(int **)(this + 0x1dd8),param_2,0);
    (**(code **)(**(int **)(this + 0x1ddc) + 0x34))(*(int **)(this + 0x1ddc),0);
    (**(code **)(**(int **)(this + 0x1dd4) + 0x18))
              (*(int **)(this + 0x1dd4),*(undefined4 *)(this + 0x1dd8));
    CBaseEntity::VPhysicsSwapObject((CBaseEntity *)this,*(IPhysicsObject **)(this + 0x1dd8));
                    /* WARNING: Could not recover jumptable at 0x007b4d6d. Too many branches */
                    /* WARNING: Treating indirect jump as call */
    (**(code **)(**(int **)(this + 0x1dd8) + 0x34))();
    return;
  }
  (**(code **)(**(int **)(this + 0x1ddc) + 0x34))(*(int **)(this + 0x1ddc),0);
                    /* WARNING: Could not recover jumptable at 0x007b4da1. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(**(int **)(this + 0x1dd8) + 0x34))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)