L L4D2node

CStripWeapons::InputStripWeapons

0x007b3860 · 34 bytes · __thiscall

_ZN13CStripWeapons17InputStripWeaponsER11inputdata_t

Decompiled

undefined (2 params)

/* CStripWeapons::InputStripWeapons(inputdata_t&) */

void __thiscall CStripWeapons::InputStripWeapons(CStripWeapons *this,inputdata_t *param_1)

{
  StripWeapons((inputdata_t *)this,SUB41(param_1,0));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)