L L4D2node

FindEntityForward

0x007b0cc0 · 652 bytes · __cdecl

_Z17FindEntityForwardP11CBasePlayerb

Decompiled

undefined (2 params)

/* FindEntityForward(CBasePlayer*, bool) */

undefined4 FindEntityForward(CBasePlayer *param_1,bool param_2)

{
  char cVar1;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  undefined4 local_24;
  
  if (param_1 != (CBasePlayer *)0x0) {
    CBasePlayer::EyeVectors(param_1,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
    (**(code **)(*(int *)param_1 + 0x234))(&local_e8,param_1);
    (**(code **)(*(int *)param_1 + 0x234))(&local_f4,param_1);
    local_8c = 0;
    local_88 = 1;
    local_cc = local_f4;
    local_bc = (local_100 * 16384.0 - local_f4) + local_e8;
    local_c8 = local_f0;
    local_b8 = (local_fc * 16384.0 - local_f0) + local_e4;
    local_c4 = local_ec;
    local_b4 = (local_f8 * 16384.0 - local_ec) + local_e0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,(-(uint)!param_2 & 0x43fffff8) + 0x200400b,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    if (local_44 != 1.0) {
      cVar1 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_70);
      if (cVar1 != '\0') {
        return local_24;
      }
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)