FindEntityForward
0x007b0cc0 · 652 bytes · __cdecl
_Z17FindEntityForwardP11CBasePlayerb
Decompiled
undefined (2 params)
/* FindEntityForward(CBasePlayer*, bool) */
undefined4 FindEntityForward(CBasePlayer *param_1,bool param_2)
{
char cVar1;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
undefined4 local_24;
if (param_1 != (CBasePlayer *)0x0) {
CBasePlayer::EyeVectors(param_1,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)param_1 + 0x234))(&local_e8,param_1);
(**(code **)(*(int *)param_1 + 0x234))(&local_f4,param_1);
local_8c = 0;
local_88 = 1;
local_cc = local_f4;
local_bc = (local_100 * 16384.0 - local_f4) + local_e8;
local_c8 = local_f0;
local_b8 = (local_fc * 16384.0 - local_f0) + local_e4;
local_c4 = local_ec;
local_b4 = (local_f8 * 16384.0 - local_ec) + local_e0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,(-(uint)!param_2 & 0x43fffff8) + 0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 != 1.0) {
cVar1 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_70);
if (cVar1 != '\0') {
return local_24;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.