FindEntityClassForward
0x007b0a30 · 643 bytes · __cdecl
_Z22FindEntityClassForwardP11CBasePlayerPc
Decompiled
undefined (2 params)
/* FindEntityClassForward(CBasePlayer*, char*) */
CBaseEntity * FindEntityClassForward(CBasePlayer *param_1,char *param_2)
{
char cVar1;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
CTraceFilterSimple local_cc [16];
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
Vector local_60 [12];
Vector local_54 [32];
float local_34;
CBaseEntity *local_14;
CBasePlayer::EyeVectors(param_1,(Vector *)&local_f0,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)param_1 + 0x234))(&local_d8,param_1);
(**(code **)(*(int *)param_1 + 0x234))(&local_e4,param_1);
local_7c = 0;
local_78 = 1;
local_bc = local_e4;
local_b8 = local_e0;
local_a8 = (local_ec * 16384.0 - local_e0) + local_d4;
local_b4 = local_dc;
local_a4 = (local_e8 * 16384.0 - local_dc) + local_d0;
local_ac = (local_f0 * 16384.0 - local_e4) + local_d8;
local_84 = 0;
local_88 = 0;
local_8c = 0;
local_77 = local_a4 * local_a4 + local_a8 * local_a8 + local_ac * local_ac != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_cc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x200400b,local_cc,local_60);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_60,local_54,0xff,0,0,true,-1.0);
}
if ((local_34 != 1.0) &&
(cVar1 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_60), cVar1 != '\0')) {
if ((param_2 != *(char **)(local_14 + 0x7c)) &&
(cVar1 = CBaseEntity::ClassMatchesComplex(local_14,param_2), cVar1 == '\0')) {
return (CBaseEntity *)0x0;
}
return local_14;
}
return (CBaseEntity *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.