CBasePlayer::ImpulseCommands
0x007b05a0 · 972 bytes · __thiscall
_ZN11CBasePlayer15ImpulseCommandsEv
Decompiled
undefined (1 param)
/* CBasePlayer::ImpulseCommands() */
void __thiscall CBasePlayer::ImpulseCommands(CBasePlayer *this)
{
CSprayCan *this_00;
int iVar1;
int *piVar2;
char *extraout_EDX;
char *extraout_EDX_00;
char *pcVar3;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
iVar1 = *(int *)(this + 0x2020);
if (iVar1 == 200) {
if (*(int *)(*(int *)(sv_cheats + 0x1c) + 0x30) != 0) {
piVar2 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
if ((*(byte *)(piVar2 + 0x35) & 0x20) == 0) {
(**(code **)(*piVar2 + 0x428))(piVar2,0);
}
else {
(**(code **)(*piVar2 + 0x424))(piVar2);
}
}
goto LAB_007b05f0;
}
if (iVar1 < 0xc9) {
if (iVar1 == 100) {
iVar1 = (**(code **)(*(int *)this + 0x5f4))(this);
if (iVar1 == 0) {
(**(code **)(*(int *)this + 0x5f8))(this,1);
}
else {
(**(code **)(*(int *)this + 0x5fc))();
}
goto LAB_007b05f0;
}
}
else {
if (iVar1 == 0xc9) {
if (*(float *)(this + 0x1f64) < *(float *)(gpGlobals + 0xc) ||
*(float *)(this + 0x1f64) == *(float *)(gpGlobals + 0xc)) {
EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
(**(code **)(*(int *)this + 0x234))(&local_f4,this);
local_8c = 0;
local_88 = 1;
local_cc = local_f4;
local_c8 = local_f0;
local_b8 = (local_fc * 128.0 - local_f0) + local_e4;
local_c4 = local_ec;
local_b4 = (local_f8 * 128.0 - local_ec) + local_e0;
local_bc = (local_100 * 128.0 - local_f4) + local_e8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x400b,local_dc,local_70);
pcVar3 = extraout_EDX;
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
pcVar3 = extraout_EDX_00;
}
if (local_44 != 1.0) {
*(float *)(this + 0x1f64) =
*(float *)(decalfrequency._28_4_ + 0x2c) + *(float *)(gpGlobals + 0xc);
this_00 = _CreateEntityTemplate<CSprayCan>((CSprayCan *)"spraycan",pcVar3);
CSprayCan::Spawn(this_00,this);
}
}
goto LAB_007b05f0;
}
if (iVar1 == 0xca) {
if (*(float *)(this + 0x1f64) < *(float *)(gpGlobals + 0xc) ||
*(float *)(this + 0x1f64) == *(float *)(gpGlobals + 0xc)) {
EntityMessageBegin((CBaseEntity *)this,false);
MessageWriteByte(1);
MessageEnd();
*(float *)(this + 0x1f64) =
*(float *)(decalfrequency._28_4_ + 0x2c) + *(float *)(gpGlobals + 0xc);
}
goto LAB_007b05f0;
}
}
(**(code **)(*(int *)this + 0x630))(this,iVar1);
LAB_007b05f0:
*(undefined4 *)(this + 0x2020) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
DHooks plugin example
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