CBasePlayer::HasQueuedUsercmds
0x007addb0 · 19 bytes · __thiscall
_ZNK11CBasePlayer17HasQueuedUsercmdsEv
Decompiled
undefined (1 param)
/* CBasePlayer::HasQueuedUsercmds() const */
undefined4 __thiscall CBasePlayer::HasQueuedUsercmds(CBasePlayer *this)
{
return CONCAT31((int3)((uint)*(int *)(this + 0x1dcc) >> 8),0 < *(int *)(this + 0x1dcc));
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.