L L4D2node

CBasePlayer::CanPickupObject

0x007ad270 · 561 bytes · __cdecl

_ZN11CBasePlayer15CanPickupObjectEP11CBaseEntityff

Decompiled

undefined (3 params)

/* WARNING: Removing unreachable block (ram,0x007ad3b9) */
/* WARNING: Removing unreachable block (ram,0x007ad4a6) */
/* CBasePlayer::CanPickupObject(CBaseEntity*, float, float) */

bool CBasePlayer::CanPickupObject(CBaseEntity *param_1,float param_2,float param_3)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  int *piVar7;
  char cVar8;
  int iVar9;
  uint uVar10;
  int iVar11;
  longdouble lVar12;
  float local_1020;
  undefined4 local_101c [1027];
  
  if ((param_1 != (CBaseEntity *)0x0) && (param_1[0x186] == (CBaseEntity)0x6)) {
    iVar9 = (**(code **)(*(int *)param_1 + 0x2b8))(param_1,local_101c,0x400);
    if (iVar9 != 0) {
      if (iVar9 < 1) {
        local_1020 = 0.0;
      }
      else {
        iVar11 = 0;
        local_1020 = 0.0;
        do {
          piVar7 = (int *)local_101c[iVar11];
          lVar12 = (longdouble)(**(code **)(*piVar7 + 0x78))(piVar7);
          piVar7 = (int *)local_101c[iVar11];
          local_1020 = (float)lVar12 + local_1020;
          cVar8 = (**(code **)(*piVar7 + 0x2c))(piVar7);
          if (cVar8 == '\0') {
            return false;
          }
          piVar7 = (int *)local_101c[iVar11];
          uVar10 = (**(code **)(*piVar7 + 0x50))(piVar7);
          if ((uVar10 & 0x80) != 0) {
            return false;
          }
          piVar7 = (int *)local_101c[iVar11];
          cVar8 = (**(code **)(*piVar7 + 0x18))(piVar7);
          if (cVar8 != '\0') {
            return false;
          }
          iVar11 = iVar11 + 1;
        } while (iVar11 != iVar9);
      }
      if ((local_1020 <= param_2) || (param_2 <= 0.0)) {
        if (param_3 <= 0.0) {
          return true;
        }
        if ((AllocTempVector()::s_vecTemp == '\0') &&
           (iVar9 = __cxa_guard_acquire(&AllocTempVector()::s_vecTemp), iVar9 != 0)) {
          __cxa_guard_release(&AllocTempVector()::s_vecTemp);
        }
        if ((AllocTempVector()::s_nIndex == '\0') &&
           (iVar9 = __cxa_guard_acquire(&AllocTempVector()::s_nIndex), iVar9 != 0)) {
          AllocTempVector()::s_nIndex = 0;
          __cxa_guard_release(&AllocTempVector()::s_nIndex);
        }
        AllocTempVector()::s_nIndex = AllocTempVector()::s_nIndex + 0x10001 & 0x7f;
        LOCK();
        UNLOCK();
        fVar1 = *(float *)(param_1 + 0x1a8);
        iVar9 = AllocTempVector()::s_nIndex * 0xc;
        fVar2 = *(float *)(param_1 + 0x19c);
        *(float *)(AllocTempVector()::s_vecTemp + iVar9) = fVar1 - fVar2;
        fVar3 = *(float *)(param_1 + 0x1ac);
        fVar4 = *(float *)(param_1 + 0x1a0);
        *(float *)(AllocTempVector()::s_vecTemp + iVar9 + 4) = fVar3 - fVar4;
        fVar5 = *(float *)(param_1 + 0x1b0);
        fVar6 = *(float *)(param_1 + 0x1a4);
        *(float *)(AllocTempVector()::s_vecTemp + iVar9 + 8) = fVar5 - fVar6;
        if ((fVar1 - fVar2 <= param_3) && (fVar3 - fVar4 <= param_3)) {
          return fVar5 - fVar6 <= param_3;
        }
      }
    }
  }
  return false;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)