CBasePlayer::WaterMove
0x007aced0 · 735 bytes · __thiscall
_ZN11CBasePlayer9WaterMoveEv
Decompiled
undefined (1 param)
/* CBasePlayer::WaterMove() */
void __thiscall CBasePlayer::WaterMove(CBasePlayer *this)
{
uint uVar1;
code *pcVar2;
int *piVar3;
int iVar4;
char cVar5;
int iVar6;
CBaseEntity *pCVar7;
CBaseEntity *pCVar8;
undefined *puVar9;
byte *pbVar10;
float fVar11;
float local_80;
CTakeDamageInfo local_7c [108];
if ((this[0x186] == (CBasePlayer)0x8) &&
((((uVar1 = *(uint *)(this + 0x188), uVar1 == 0xffffffff ||
(puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar9 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar9 + 4) == 0)))) {
*(float *)(this + 0x1f74) = *(float *)(gpGlobals + 0xc) + 12.0;
return;
}
if ((*(int *)(this + 0x100) < 0) ||
(cVar5 = (**(code **)(*(int *)this + 300))(this), cVar5 == '\0')) goto LAB_007acfa0;
if ((this[0x253] != (CBasePlayer)0x3) ||
(cVar5 = (**(code **)(*(int *)this + 0x6d0))(this), cVar5 != '\0')) {
fVar11 = *(float *)(gpGlobals + 0xc);
if (*(float *)(this + 0x1f74) <= fVar11 && fVar11 != *(float *)(this + 0x1f74)) {
CBaseEntity::EmitSound((CBaseEntity *)this,"Player.DrownStart",0.0,(float *)0x0);
fVar11 = *(float *)(gpGlobals + 0xc);
}
*(undefined4 *)(this + 0x202c) = 2;
*(float *)(this + 0x1f74) = fVar11 + 12.0;
if (*(int *)(this + 0x1d90) < *(int *)(this + 0x1d8c)) {
this[0x1da0] = (CBasePlayer)0x0;
*(uint *)(this + 0x1d54) = *(uint *)(this + 0x1d54) & 0xffffbfff | 0x80000;
}
goto LAB_007acfa0;
}
uVar1 = *(uint *)(this + 0x1d54);
this[0x1da0] = (CBasePlayer)0x0;
*(uint *)(this + 0x1d54) = uVar1 & 0xfff7ffff;
iVar4 = gpGlobals;
fVar11 = *(float *)(gpGlobals + 0xc);
if ((fVar11 < *(float *)(this + 0x1f74) || fVar11 == *(float *)(this + 0x1f74)) ||
(((byte)this[0x151] & 0x40) != 0)) {
*(uint *)(this + 0x1d54) = uVar1 & 0xfff7bfff;
goto LAB_007acfa0;
}
if (fVar11 < *(float *)(this + 0x1f78) || fVar11 == *(float *)(this + 0x1f78)) goto LAB_007acfa0;
iVar6 = *(int *)(this + 0x202c) + 1;
if (iVar6 < 6) {
local_80 = (float)iVar6;
*(int *)(this + 0x202c) = iVar6;
}
else {
*(undefined4 *)(this + 0x202c) = 5;
local_80 = 5.0;
}
pbVar10 = *(byte **)(iVar4 + 0x58);
pcVar2 = *(code **)(*(int *)this + 0x124);
if (pbVar10 == (byte *)0x0) {
pCVar7 = (CBaseEntity *)0x0;
pCVar8 = (CBaseEntity *)0x0;
}
else {
if (((*pbVar10 & 2) == 0) && (piVar3 = *(int **)(pbVar10 + 0xc), piVar3 != (int *)0x0)) {
pCVar7 = (CBaseEntity *)(**(code **)(*piVar3 + 0x18))(piVar3);
pbVar10 = *(byte **)(gpGlobals + 0x58);
if (pbVar10 != (byte *)0x0) goto LAB_007ad0d2;
}
else {
pCVar7 = (CBaseEntity *)0x0;
LAB_007ad0d2:
if (((*pbVar10 & 2) == 0) && (piVar3 = *(int **)(pbVar10 + 0xc), piVar3 != (int *)0x0)) {
pCVar8 = (CBaseEntity *)(**(code **)(*piVar3 + 0x18))(piVar3);
goto LAB_007ad0ee;
}
}
pCVar8 = (CBaseEntity *)0x0;
}
LAB_007ad0ee:
CTakeDamageInfo::CTakeDamageInfo(local_7c,pCVar8,pCVar7,local_80,0x4000,0);
(*pcVar2)(this,local_7c);
*(float *)(this + 0x1f78) = *(float *)(gpGlobals + 0xc) + 1.0;
cVar5 = (**(code **)(*(int *)this + 0x6d4))(this);
if (cVar5 != '\0') {
*(int *)(this + 0x1d8c) = *(int *)(this + 0x1d8c) + *(int *)(this + 0x202c);
}
LAB_007acfa0:
UpdateUnderwaterState(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.