CBasePlayer::StopObserverMode
0x007ab580 · 216 bytes · __thiscall
_ZN11CBasePlayer16StopObserverModeEv
Decompiled
undefined (1 param)
/* CBasePlayer::StopObserverMode() */
void __thiscall CBasePlayer::StopObserverMode(CBasePlayer *this)
{
CBaseEdict *this_00;
int iVar1;
iVar1 = *(int *)(this + 0x1d64);
this[0x1d80] = (CBasePlayer)0x0;
*(uint *)(this + 0x1d20) = *(uint *)(this + 0x1d20) & 0xfffffff7;
if (iVar1 != 0) {
if (1 < iVar1) {
*(int *)(this + 0x1d78) = iVar1;
}
if (this[0x6c] == (CBasePlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar1 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar1 + 2) = 0;
}
}
else {
this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1d64) = 0;
(**(code **)(*(int *)this + 0x580))(this,"specmenu",0,0);
(**(code **)(*(int *)this + 0x580))(this,"specgui",0,0);
(**(code **)(*(int *)this + 0x580))(this,"overview",0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.