L L4D2node

CBasePlayer::SetObserverTarget

0x007ab0f0 · 1110 bytes · __thiscall

_ZN11CBasePlayer17SetObserverTargetEP11CBaseEntity

Decompiled

undefined (2 params)

/* CBasePlayer::SetObserverTarget(CBaseEntity*) */

undefined4 __thiscall CBasePlayer::SetObserverTarget(CBasePlayer *this,CBaseEntity *param_1)

{
  uint uVar1;
  CBaseEdict *this_00;
  code *pcVar2;
  int *piVar3;
  undefined4 uVar4;
  int iVar5;
  undefined4 *puVar6;
  QAngle *pQVar7;
  int iVar8;
  undefined4 uVar9;
  CBaseEntity *pCVar10;
  undefined *puVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [84];
  
  uVar4 = (**(code **)(*(int *)this + 0x664))(this,param_1);
  if ((char)uVar4 != '\0') {
    uVar1 = *(uint *)(this + 0x1d7c);
    pCVar10 = (CBaseEntity *)0x0;
    if (((uVar1 != 0xffffffff) &&
        (puVar11 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar11 + 8) == uVar1 >> 0xc)) {
      pCVar10 = *(CBaseEntity **)(puVar11 + 4);
    }
    if (param_1 != pCVar10) {
      if (this[0x6c] == (CBasePlayer)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBasePlayer)((byte)this[0x70] | 1);
      }
      if (param_1 == (CBaseEntity *)0x0) {
        *(undefined4 *)(this + 0x1d7c) = 0xffffffff;
      }
      else {
        puVar6 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
        *(undefined4 *)(this + 0x1d7c) = *puVar6;
      }
    }
    SetFOV(this,(CBaseEntity *)this,0,0.0,0);
    if (*(int *)(this + 0x1d64) == 6) {
      (**(code **)(*(int *)param_1 + 0x234))(&local_e8,param_1);
      pQVar7 = (QAngle *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
      AngleVectors(pQVar7,(Vector *)&local_f4);
      VectorNormalize((Vector *)&local_f4);
      fVar14 = local_f4 * -64.0;
      fVar12 = local_f0 * -64.0;
      fVar13 = local_ec * -64.0;
      iVar5 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      iVar8 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
      piVar3 = mdlcache;
      local_8c = 0;
      local_87 = fVar12 * fVar12 + fVar14 * fVar14 + fVar13 * fVar13 != 0.0;
      local_9c = (*(float *)(iVar5 + 0x30) - *(float *)(iVar8 + 0x24)) * 0.5;
      local_98 = (*(float *)(iVar5 + 0x34) - *(float *)(iVar8 + 0x28)) * 0.5;
      local_94 = (*(float *)(iVar5 + 0x38) - *(float *)(iVar8 + 0x2c)) * 0.5;
      local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
      local_ac = (*(float *)(iVar5 + 0x30) + *(float *)(iVar8 + 0x24)) * 0.5;
      local_a8 = (*(float *)(iVar5 + 0x34) + *(float *)(iVar8 + 0x28)) * 0.5;
      local_a4 = (*(float *)(iVar5 + 0x38) + *(float *)(iVar8 + 0x2c)) * 0.5;
      local_cc = local_e8 + local_ac;
      local_c8 = local_e4 + local_a8;
      local_c4 = local_e0 + local_a4;
      local_ac = -local_ac;
      local_a8 = -local_a8;
      local_a4 = -local_a4;
      local_bc = fVar14;
      local_b8 = fVar12;
      local_b4 = fVar13;
      (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 007ab436 to 007ab4da has its CatchHandler @ 007ab55f */
      uVar9 = (**(code **)(*(int *)this + 0x7a0))(this,0);
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)param_1,8,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar9,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
                    /* try { // try from 007ab555 to 007ab559 has its CatchHandler @ 007ab55f */
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      pcVar2 = *(code **)(*(int *)this + 0x66c);
      uVar9 = (**(code **)(*(int *)param_1 + 0x238))(param_1);
      (*pcVar2)(this,local_64,uVar9);
      (**(code **)(*piVar3 + 0x6c))(piVar3);
    }
  }
  return uVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)