L L4D2node

CPlayerInfo::SetLastUserCommand

0x007aa3f0 · 501 bytes · __thiscall

_ZN11CPlayerInfo18SetLastUserCommandERK7CBotCmd

Decompiled

undefined (2 params)

/* CPlayerInfo::SetLastUserCommand(CBotCmd const&) */

void __thiscall CPlayerInfo::SetLastUserCommand(CPlayerInfo *this,CBotCmd *param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  undefined4 uVar3;
  undefined4 uVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  CBotCmd CVar7;
  CBotCmd CVar8;
  undefined2 uVar9;
  undefined2 uVar10;
  undefined4 uVar11;
  undefined4 uVar12;
  undefined4 uVar13;
  int iVar14;
  undefined4 uVar15;
  undefined4 uVar16;
  char cVar17;
  undefined1 local_74 [100];
  
  cVar17 = (**(code **)(**(int **)(this + 8) + 0x778))(*(int **)(this + 8));
  if (cVar17 != '\0') {
    uVar11 = *(undefined4 *)(param_1 + 0x24);
    uVar12 = *(undefined4 *)(param_1 + 4);
    CVar7 = param_1[0x28];
    uVar9 = *(undefined2 *)(param_1 + 0x38);
    uVar1 = *(undefined4 *)(param_1 + 0x18);
    CVar8 = param_1[0x3c];
    uVar2 = *(undefined4 *)(param_1 + 0x1c);
    uVar13 = *(undefined4 *)(param_1 + 0x34);
    uVar10 = *(undefined2 *)(param_1 + 0x3a);
    iVar14 = *(int *)(this + 8);
    uVar15 = *(undefined4 *)(param_1 + 0x2c);
    uVar16 = *(undefined4 *)(param_1 + 0x30);
    uVar3 = *(undefined4 *)(param_1 + 0x20);
    uVar4 = *(undefined4 *)(param_1 + 0xc);
    uVar5 = *(undefined4 *)(param_1 + 0x10);
    uVar6 = *(undefined4 *)(param_1 + 0x14);
    if (local_74 != (undefined1 *)(iVar14 + 0x1f8c)) {
      *(undefined4 *)(iVar14 + 0x1f94) = *(undefined4 *)(param_1 + 8);
      *(undefined4 *)(iVar14 + 0x1fb8) = uVar15;
      *(undefined4 *)(iVar14 + 0x1fbc) = uVar16;
      *(undefined4 *)(iVar14 + 0x1f98) = uVar4;
      *(CBotCmd *)(iVar14 + 0x1fb4) = CVar7;
      *(undefined4 *)(iVar14 + 0x1fb0) = uVar11;
      *(undefined4 *)(iVar14 + 0x1f90) = uVar12;
      *(undefined4 *)(iVar14 + 0x1f9c) = uVar5;
      *(undefined4 *)(iVar14 + 0x1fa0) = uVar6;
      *(undefined4 *)(iVar14 + 0x1fa4) = uVar1;
      *(undefined4 *)(iVar14 + 0x1fa8) = uVar2;
      *(undefined4 *)(iVar14 + 0x1fac) = uVar3;
      *(undefined4 *)(iVar14 + 0x1fc0) = uVar13;
      *(undefined2 *)(iVar14 + 0x1fc4) = uVar9;
      *(undefined2 *)(iVar14 + 0x1fc6) = uVar10;
      *(CBotCmd *)(iVar14 + 0x1fc8) = CVar8;
      *(undefined4 *)(iVar14 + 0x1fcc) = 0;
      *(undefined4 *)(iVar14 + 0x1fd0) = 0;
      *(undefined4 *)(iVar14 + 0x1fd4) = 0;
      *(undefined4 *)(iVar14 + 0x1fd8) = 0;
      *(undefined4 *)(iVar14 + 0x1fdc) = 0;
      *(undefined4 *)(iVar14 + 0x1fe0) = 0;
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)