CBasePlayer::CheckObserverSettings
0x007a9f80 · 796 bytes · __thiscall
_ZN11CBasePlayer21CheckObserverSettingsEv
Decompiled
undefined (1 param)
/* CBasePlayer::CheckObserverSettings() */
void __thiscall CBasePlayer::CheckObserverSettings(CBasePlayer *this)
{
uint uVar1;
uint uVar2;
code *pcVar3;
char cVar4;
undefined4 *puVar5;
float *pfVar6;
float *pfVar7;
undefined4 uVar8;
int *piVar9;
undefined *puVar10;
int iVar11;
int local_24;
int *local_20;
if (this[0x1d80] == (CBasePlayer)0x0) {
if (*(int *)(this + 0x1d78) < 3) {
*(undefined4 *)(this + 0x1d78) = 6;
}
if (*(int *)(this + 0x1d64) - 4U < 2) {
(**(code **)(*(int *)this + 0x678))(this);
uVar1 = *(uint *)(this + 0x1d7c);
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar10 + 8) == uVar1 >> 0xc &&
((piVar9 = *(int **)(puVar10 + 4), piVar9 != (int *)0x0 &&
(cVar4 = (**(code **)(*piVar9 + 0x16c))(piVar9), cVar4 != '\0')))))) {
if (*(int *)(this + 0x1d64) == 4) {
uVar1 = *(uint *)(this + 0x150);
uVar2 = piVar9[0x54];
if ((uVar2 & 3) != (uVar1 & 3)) {
CBaseEntity::ClearFlags((CBaseEntity *)this);
CBaseEntity::AddFlag((CBaseEntity *)this,uVar1 & 0xfffffffc | uVar2 & 3);
}
pfVar6 = (float *)(**(code **)(*(int *)this + 0x250))(this);
pfVar7 = (float *)(**(code **)(*piVar9 + 0x250))(piVar9);
if (((*pfVar6 != *pfVar7) || (pfVar6[1] != pfVar7[1])) || (pfVar6[2] != pfVar7[2])) {
pcVar3 = *(code **)(*(int *)this + 0x254);
uVar8 = (**(code **)(*piVar9 + 0x250))(piVar9);
(*pcVar3)(this,uVar8);
}
}
uVar1 = piVar9[0x705];
local_20 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
local_20 = *(int **)(puVar10 + 4);
}
uVar2 = *(uint *)(this + 0x1c14);
local_24 = 0;
if (((uVar2 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
local_24 = *(int *)(puVar10 + 4);
}
if (local_20 != (int *)local_24) {
local_20 = (int *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
local_20 = *(int **)(puVar10 + 4);
}
piVar9 = (int *)0x0;
if (((uVar2 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
piVar9 = *(int **)(puVar10 + 4);
}
if (local_20 != piVar9) {
(**(code **)(*(int *)(this + 0x1c10) + 4))(this + 0x1c10,this + 0x1c14);
if (local_20 == (int *)0x0) {
*(undefined4 *)(this + 0x1c14) = 0xffffffff;
}
else {
puVar5 = (undefined4 *)(**(code **)(*local_20 + 0xc))(local_20);
*(undefined4 *)(this + 0x1c14) = *puVar5;
}
}
}
}
}
}
else {
uVar1 = *(uint *)(this + 0x1d7c);
iVar11 = 0;
if (((uVar1 != 0xffffffff) &&
(puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
iVar11 = *(int *)(puVar10 + 4);
}
cVar4 = (**(code **)(*(int *)this + 0x664))(this,iVar11);
if (cVar4 == '\0') {
iVar11 = (**(code **)(*(int *)this + 0x658))(this,0);
}
if (iVar11 != 0) {
this[0x1d80] = (CBasePlayer)0x0;
(**(code **)(*(int *)this + 0x644))(this,*(undefined4 *)(this + 0x1d78));
(**(code **)(*(int *)this + 0x64c))(this,iVar11);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.