CBasePlayer::GetAvailableSteadyStateSlots
0x007a97e0 · 282 bytes · __thiscall
_ZN11CBasePlayer28GetAvailableSteadyStateSlotsEv
Decompiled
undefined (1 param)
/* CBasePlayer::GetAvailableSteadyStateSlots() */
int __thiscall CBasePlayer::GetAvailableSteadyStateSlots(CBasePlayer *this)
{
char cVar1;
int iVar2;
char *__nptr;
long lVar3;
int iVar4;
float fVar5;
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if ((iVar2 != 0) && (cVar1 = (**(code **)(*(int *)this + 0x778))(this), cVar1 == '\0')) {
fVar5 = *(float *)(ent_steadystate_interval._28_4_ + 0x2c) + *(float *)(this + 0x233c);
if (*(float *)(gpGlobals + 0xc) <= fVar5 && fVar5 != *(float *)(gpGlobals + 0xc)) {
return *(int *)(this + 0x2340);
}
if (*(int *)(this + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
__nptr = (char *)(**(code **)(*engine + 0xe0))(engine,iVar2,"rate");
if ((__nptr == (char *)0x0) || (lVar3 = strtol(__nptr,(char **)0x0,10), lVar3 < 5000)) {
iVar4 = 1;
}
else {
iVar2 = 0;
if (-1 < *(int *)(ent_steadystate_batchsize._28_4_ + 0x30)) {
iVar2 = *(int *)(ent_steadystate_batchsize._28_4_ + 0x30);
}
iVar4 = 100;
if (iVar2 < 0x65) {
iVar4 = iVar2;
}
if (lVar3 < 20000) {
iVar4 = (int)((float)(iVar4 + -1) * 6.666667e-05 * ((float)lVar3 + -5000.0) + 0.5) + 1;
}
}
*(int *)(this + 0x2340) = iVar4;
return iVar4;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.