CBasePlayer::TraceAttack
0x007a8eb0 · 750 bytes · __thiscall
_ZN11CBasePlayer11TraceAttackERK15CTakeDamageInfoRK6VectorP10CGameTrace
Decompiled
undefined (4 params)
/* CBasePlayer::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*) */
void __thiscall
CBasePlayer::TraceAttack
(CBasePlayer *this,CTakeDamageInfo *param_1,Vector *param_2,CGameTrace *param_3)
{
float fVar1;
char cVar2;
undefined *puVar3;
int *piVar4;
uint uVar5;
undefined4 uVar6;
int iVar7;
undefined4 local_80;
undefined4 local_7c;
undefined4 local_78;
undefined4 local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
uint local_48;
undefined4 local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
int local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
if (this[0x105] == (CBasePlayer)0x0) {
return;
}
local_7c = *(undefined4 *)param_1;
local_44 = *(undefined4 *)(param_1 + 0x38);
local_40 = *(float *)(param_1 + 0x3c);
local_3c = *(undefined4 *)(param_1 + 0x40);
local_78 = *(undefined4 *)(param_1 + 4);
local_74 = *(undefined4 *)(param_1 + 8);
local_70 = *(undefined4 *)(param_1 + 0xc);
local_6c = *(undefined4 *)(param_1 + 0x10);
local_68 = *(undefined4 *)(param_1 + 0x14);
local_64 = *(undefined4 *)(param_1 + 0x18);
local_60 = *(undefined4 *)(param_1 + 0x1c);
local_5c = *(undefined4 *)(param_1 + 0x20);
local_58 = *(undefined4 *)(param_1 + 0x24);
local_54 = *(undefined4 *)(param_1 + 0x28);
local_50 = *(undefined4 *)(param_1 + 0x2c);
local_4c = *(undefined4 *)(param_1 + 0x30);
local_48 = *(uint *)(param_1 + 0x34);
local_34 = *(int *)(param_1 + 0x48);
local_38 = *(undefined4 *)(param_1 + 0x44);
local_24 = *(undefined4 *)(param_1 + 0x58);
local_30 = *(undefined4 *)(param_1 + 0x4c);
local_2c = *(undefined4 *)(param_1 + 0x50);
local_28 = *(undefined4 *)(param_1 + 0x54);
local_20 = *(undefined4 *)(param_1 + 0x5c);
if ((((local_48 != 0xffffffff) &&
(puVar3 = g_pEntityList + (local_48 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == local_48 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
piVar4 = (int *)CBaseEntity::MyNPCPointer();
if (((piVar4 != (int *)0x0) &&
(uVar5 = (**(code **)(*piVar4 + 0x778))(piVar4), (uVar5 & 0x10000000) != 0)) &&
(iVar7 = (**(code **)(*piVar4 + 0x4f4))(piVar4,this), iVar7 != 1)) {
return;
}
piVar4 = (int *)0x0;
if (((local_48 != 0xffffffff) &&
(puVar3 = g_pEntityList + (local_48 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == local_48 >> 0xc)) {
piVar4 = *(int **)(puVar3 + 4);
}
cVar2 = (**(code **)(*piVar4 + 0x16c))(piVar4);
if (cVar2 != '\0') {
local_80 = 0;
if (((local_48 != 0xffffffff) &&
(puVar3 = g_pEntityList + (local_48 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar3 + 8) == local_48 >> 0xc)) {
local_80 = *(undefined4 *)(puVar3 + 4);
}
cVar2 = (**(code **)(*g_pGameRules + 0xf0))(g_pGameRules,this,local_80);
if (cVar2 == '\0') {
return;
}
}
}
*(undefined4 *)(this + 0x1838) = *(undefined4 *)(param_3 + 0x44);
switch(*(undefined4 *)(param_3 + 0x44)) {
case 1:
local_40 = local_40 * *(float *)(sk_player_head._28_4_ + 0x2c);
break;
case 2:
local_40 = local_40 * *(float *)(sk_player_chest._28_4_ + 0x2c);
break;
case 3:
local_40 = local_40 * *(float *)(sk_player_stomach._28_4_ + 0x2c);
break;
case 4:
case 5:
local_40 = local_40 * *(float *)(sk_player_arm._28_4_ + 0x2c);
break;
case 6:
case 7:
local_40 = local_40 * *(float *)(sk_player_leg._28_4_ + 0x2c);
}
fVar1 = local_40;
uVar6 = (**(code **)(*(int *)this + 0x138))(this);
SpawnBlood(*(undefined4 *)(param_3 + 0xc),*(undefined4 *)(param_3 + 0x10),
*(undefined4 *)(param_3 + 0x14),param_2,uVar6,fVar1);
CBaseEntity::TraceBleed((CBaseEntity *)this,local_40,param_2,param_3,local_34);
AddMultiDamage((CTakeDamageInfo *)&local_7c,(CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.