CBasePlayer::IsValidObserverTarget
0x007a8d20 · 210 bytes · __thiscall
_ZN11CBasePlayer21IsValidObserverTargetEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBasePlayer::IsValidObserverTarget(CBaseEntity*) */
undefined4 __thiscall CBasePlayer::IsValidObserverTarget(CBasePlayer *this,CBaseEntity *param_1)
{
char cVar1;
int iVar2;
int iVar3;
undefined4 uVar4;
CBasePlayer *pCVar5;
if ((param_1 != (CBaseEntity *)0x0) &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar1 != '\0')) {
cVar1 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
pCVar5 = (CBasePlayer *)0x0;
if (cVar1 != '\0') {
pCVar5 = (CBasePlayer *)param_1;
}
if ((((this != pCVar5) && (((byte)pCVar5[0xd4] & 0x20) == 0)) &&
(pCVar5[0x104] != (CBasePlayer)0x3)) &&
((1 < (byte)((char)pCVar5[0x104] - 1U) ||
(*(float *)(gpGlobals + 0xc) <= *(float *)(pCVar5 + 0x1d5c) + 6.0)))) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
if (iVar2 == 1) {
LAB_007a8dc0:
/* WARNING: Could not recover jumptable at 0x007a8dd5. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar4 = (**(code **)(*(int *)this + 0x660))();
return uVar4;
}
if (*(int *)(mp_forcecamera._28_4_ + 0x30) == 1) {
iVar2 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
iVar3 = CBaseEntity::GetTeamNumber(param_1);
if (iVar2 == iVar3) goto LAB_007a8dc0;
}
else if (*(int *)(mp_forcecamera._28_4_ + 0x30) != 2) goto LAB_007a8dc0;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.