CPlayerInfo::GetLocalAngles
0x007a8b50 · 72 bytes · __cdecl
_ZN11CPlayerInfo14GetLocalAnglesEv
Decompiled
undefined (0 params)
/* CPlayerInfo::GetLocalAngles() */
undefined4 * CPlayerInfo::GetLocalAngles(void)
{
int iVar1;
undefined4 uVar2;
char cVar3;
undefined4 *in_stack_00000004;
int in_stack_00000008;
cVar3 = (**(code **)(**(int **)(in_stack_00000008 + 8) + 0x778))(*(int **)(in_stack_00000008 + 8))
;
if (cVar3 != '\0') {
iVar1 = *(int *)(in_stack_00000008 + 8);
*in_stack_00000004 = *(undefined4 *)(iVar1 + 0x3a8);
uVar2 = *(undefined4 *)(iVar1 + 0x3b0);
in_stack_00000004[1] = *(undefined4 *)(iVar1 + 0x3ac);
in_stack_00000004[2] = uVar2;
}
return in_stack_00000004;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.