CBasePlayer::GetDelayTicks
0x007a84c0 · 87 bytes · __thiscall
_ZN11CBasePlayer13GetDelayTicksEv
Decompiled
undefined (1 param)
/* CBasePlayer::GetDelayTicks() */
int __thiscall CBasePlayer::GetDelayTicks(CBasePlayer *this)
{
if (*(float *)(gpGlobals + 0xc) <= *(float *)(this + 0x1db4) &&
*(float *)(this + 0x1db4) != *(float *)(gpGlobals + 0xc)) {
return (int)(*(float *)(this + 0x1db0) / *(float *)(gpGlobals + 0x1c) + 0.5);
}
if (0.0 < *(float *)(this + 0x1db0)) {
(**(code **)(*(int *)this + 0x688))(this);
return 0;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.