CPlayerInfo::IsEFlagSet
0x007a6ef0 · 49 bytes · __thiscall
_ZN11CPlayerInfo10IsEFlagSetEi
Decompiled
undefined (2 params)
/* CPlayerInfo::IsEFlagSet(int) */
undefined4 __thiscall CPlayerInfo::IsEFlagSet(CPlayerInfo *this,int param_1)
{
undefined4 uVar1;
uVar1 = (**(code **)(**(int **)(this + 8) + 0x778))(*(int **)(this + 8));
if ((char)uVar1 != '\0') {
uVar1 = CONCAT31((int3)((uint)*(int *)(this + 8) >> 8),
(*(uint *)(*(int *)(this + 8) + 0x14c) & param_1) != 0);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.