CPlasma::CPlasma
0x007a6020 · 446 bytes · __thiscall
_ZN7CPlasmaC2Ev
Decompiled
undefined (1 param)
/* CPlasma::CPlasma() */
void __thiscall CPlasma::CPlasma(CPlasma *this)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
CBaseFire::CBaseFire((CBaseFire *)this);
*(undefined ***)this = &PTR__CPlasma_00cb8088;
if (*(float *)(this + 0x444) != 0.0) {
if (this[0x6c] == (CPlasma)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPlasma)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x444) = 0;
}
if (*(float *)(this + 0x448) != 0.0) {
if (this[0x6c] == (CPlasma)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPlasma)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x448) = 0;
}
if (*(int *)(this + 0x44c) != 0) {
if (this[0x6c] == (CPlasma)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
/* try { // try from 007a607d to 007a61ca has its CatchHandler @ 007a6206 */
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CPlasma)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x44c) = 0;
}
iVar2 = CBaseEntity::PrecacheModel("sprites/plasma1.vmt");
if (iVar2 != *(int *)(this + 0x450)) {
if (this[0x6c] == (CPlasma)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CPlasma)((byte)this[0x70] | 1);
}
*(int *)(this + 0x450) = iVar2;
}
iVar2 = CBaseEntity::PrecacheModel("sprites/plasma1.vmt");
if (iVar2 != *(int *)(this + 0x454)) {
if (this[0x6c] == (CPlasma)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CPlasma)((byte)this[0x70] | 1);
}
*(int *)(this + 0x454) = iVar2;
}
iVar2 = CBaseEntity::PrecacheModel("sprites/fire_floor.vmt");
if (iVar2 != *(int *)(this + 0x458)) {
if (this[0x6c] == (CPlasma)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CPlasma)((byte)this[0x70] | 1);
}
*(int *)(this + 0x458) = iVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.