L L4D2node

CPlasma::CPlasma

0x007a6020 · 446 bytes · __thiscall

_ZN7CPlasmaC2Ev

Decompiled

undefined (1 param)

/* CPlasma::CPlasma() */

void __thiscall CPlasma::CPlasma(CPlasma *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  int iVar3;
  
  CBaseFire::CBaseFire((CBaseFire *)this);
  *(undefined ***)this = &PTR__CPlasma_00cb8088;
  if (*(float *)(this + 0x444) != 0.0) {
    if (this[0x6c] == (CPlasma)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlasma)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x444) = 0;
  }
  if (*(float *)(this + 0x448) != 0.0) {
    if (this[0x6c] == (CPlasma)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlasma)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x448) = 0;
  }
  if (*(int *)(this + 0x44c) != 0) {
    if (this[0x6c] == (CPlasma)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                    /* try { // try from 007a607d to 007a61ca has its CatchHandler @ 007a6206 */
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlasma)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x44c) = 0;
  }
  iVar2 = CBaseEntity::PrecacheModel("sprites/plasma1.vmt");
  if (iVar2 != *(int *)(this + 0x450)) {
    if (this[0x6c] == (CPlasma)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlasma)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x450) = iVar2;
  }
  iVar2 = CBaseEntity::PrecacheModel("sprites/plasma1.vmt");
  if (iVar2 != *(int *)(this + 0x454)) {
    if (this[0x6c] == (CPlasma)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlasma)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x454) = iVar2;
  }
  iVar2 = CBaseEntity::PrecacheModel("sprites/fire_floor.vmt");
  if (iVar2 != *(int *)(this + 0x458)) {
    if (this[0x6c] == (CPlasma)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPlasma)((byte)this[0x70] | 1);
    }
    *(int *)(this + 0x458) = iVar2;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)