CPhysMotor::Activate
0x007a4b30 · 1048 bytes · __thiscall
_ZN10CPhysMotor8ActivateEv
Decompiled
undefined (1 param)
/* CPhysMotor::Activate() */
void __thiscall CPhysMotor::Activate(CPhysMotor *this)
{
code *pcVar1;
undefined4 uVar2;
char *pcVar3;
uint *puVar4;
int *piVar5;
uint uVar6;
int *piVar7;
undefined *puVar8;
int iVar9;
uint uVar10;
undefined4 *puVar11;
int iVar12;
undefined4 uStackY_a0;
float local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined1 local_20;
puVar11 = (undefined4 *)&stack0xffffff64;
uStackY_a0 = 0x7a4b47;
CBaseEntity::Activate((CBaseEntity *)this);
uVar6 = *(uint *)(this + 0x444);
if (uVar6 != 0xffffffff) {
uVar10 = uVar6 & 0xfff;
piVar7 = (int *)(g_pEntityList + uVar10 * 0x10 + 4);
if (((piVar7 != (int *)0x0) && (*(uint *)(g_pEntityList + uVar10 * 0x10 + 8) == uVar6 >> 0xc))
&& (*(int *)(g_pEntityList + uVar10 * 0x10 + 4) != 0)) goto LAB_007a4c15;
}
pcVar3 = "";
if (*(char **)(this + 0x440) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x440);
}
uStackY_a0 = 0x7a4bc0;
piVar7 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar3,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
puVar11 = (undefined4 *)&stack0xffffff64;
if ((piVar7 != (int *)0x0) &&
(puVar11 = (undefined4 *)&stack0xffffff64, *(char *)((int)piVar7 + 0x186) == '\x06')) {
uStackY_a0 = 0x7a4d18;
puVar4 = (uint *)(**(code **)(*piVar7 + 0xc))();
puVar8 = g_pEntityList;
iVar9 = 0;
uVar6 = *puVar4;
*(uint *)(this + 0x444) = uVar6;
if ((uVar6 != 0xffffffff) &&
((puVar8 = puVar8 + (uVar6 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc &&
(*(uint *)(puVar8 + 8) == uVar6 >> 0xc)))) {
iVar9 = *(int *)(puVar8 + 4);
}
piVar7 = *(int **)(iVar9 + 0x238);
if (*(float *)(this + 0x448) == 0.0) {
*(float *)(this + 0x450) = ABS(*(float *)(this + 0x11c));
}
else {
*(float *)(this + 0x450) = ABS(*(float *)(this + 0x11c) / *(float *)(this + 0x448));
}
uStackY_a0 = 0x7a4d98;
(**(code **)(*piVar7 + 200))();
uStackY_a0 = 0x7a4db1;
VectorIRotate((float *)(this + 0x46c),(matrix3x4_t *)&local_5c,&local_74);
uStackY_a0 = 0x7a4dc3;
(**(code **)(*piVar7 + 0x80))();
*(undefined4 *)(this + 0x488) = 0x3f800000;
puVar11 = &uStackY_a0;
*(float *)(this + 0x468) =
(*(float *)(this + 0x44c) + *(float *)(this + 0x450)) * *(float *)(this + 0x478) *
(ABS(local_70 * local_64) + ABS(local_74 * local_68) + ABS(local_6c * local_60));
}
uVar6 = *(uint *)(this + 0x444);
if (uVar6 == 0xffffffff) {
return;
}
piVar7 = (int *)(g_pEntityList + (uVar6 & 0xfff) * 0x10 + 4);
if (piVar7 == (int *)0x0) {
return;
}
if (piVar7[1] != uVar6 >> 0xc) {
return;
}
LAB_007a4c15:
if (*piVar7 != 0) {
piVar7 = *(int **)(*piVar7 + 0x238);
uVar6 = *(uint *)(this + 0x148);
if ((uVar6 & 4) == 0) {
*(undefined4 *)(this + 0x458) = 0;
}
else {
if (*(int *)(this + 0x458) == 0) {
local_44 = 0;
local_50 = *(undefined4 *)(this + 0x46c);
local_40 = 0;
local_3c = 0;
local_4c = *(undefined4 *)(this + 0x470);
local_38 = 0;
local_48 = *(undefined4 *)(this + 0x474);
local_30 = 0;
local_5c = *(undefined4 *)(this + 0x39c);
local_2c = 0;
local_58 = *(undefined4 *)(this + 0x3a0);
local_34 = 0x3f800000;
local_54 = *(undefined4 *)(this + 0x3a4);
local_28 = 0x3f800000;
local_24 = 0x3f800000;
local_20 = 1;
iVar9 = *physenv;
puVar11[4] = &local_5c;
puVar11[3] = 0;
puVar11[2] = piVar7;
*puVar11 = physenv;
puVar11[1] = g_PhysWorldObject;
pcVar1 = *(code **)(iVar9 + 0x44);
puVar11[-1] = 0x7a4f3b;
piVar5 = (int *)(*pcVar1)();
*(int **)(this + 0x458) = piVar5;
iVar9 = *piVar5;
*puVar11 = piVar5;
puVar11[1] = this;
pcVar1 = *(code **)(iVar9 + 0x10);
puVar11[-1] = 0x7a4f4d;
(*pcVar1)();
iVar9 = *piVar7;
*puVar11 = piVar7;
pcVar1 = *(code **)(iVar9 + 0x50);
puVar11[-1] = 0x7a4f55;
uVar6 = (*pcVar1)();
iVar9 = *piVar7;
*puVar11 = piVar7;
puVar11[1] = uVar6 & 0xffff | 0x80;
pcVar1 = *(code **)(iVar9 + 0x4c);
puVar11[-1] = 0x7a4f66;
(*pcVar1)();
uVar6 = *(uint *)(this + 0x148);
}
if ((uVar6 & 2) != 0) {
puVar11[1] = piVar7;
*puVar11 = g_PhysWorldObject;
puVar11[-1] = 0x7a4d01;
PhysDisableEntityCollisions((IPhysicsObject *)*puVar11,(IPhysicsObject *)puVar11[1]);
}
}
if (*(int *)(this + 0x45c) == 0) {
iVar12 = 0;
iVar9 = *physenv;
puVar11[1] = this + 0x460;
*puVar11 = physenv;
pcVar1 = *(code **)(iVar9 + 0x78);
puVar11[-1] = 0x7a4c68;
piVar7 = (int *)(*pcVar1)();
*(int **)(this + 0x45c) = piVar7;
pcVar1 = *(code **)(*piVar7 + 0xc);
uVar6 = *(uint *)(this + 0x444);
if (((uVar6 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar6 >> 0xc)) {
iVar12 = *(int *)(puVar8 + 4);
}
puVar11[2] = 0;
uVar2 = *(undefined4 *)(iVar12 + 0x238);
*puVar11 = piVar7;
puVar11[1] = uVar2;
puVar11[-1] = 0x7a4cc1;
(*pcVar1)();
if (((byte)this[0x148] & 1) != 0) {
*puVar11 = this;
puVar11[-1] = 0x7a4cd6;
TurnOn((CPhysMotor *)*puVar11);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.