CPhysMotor::CalculateAcceleration
0x007a4920 · 85 bytes · __thiscall
_ZN10CPhysMotor21CalculateAccelerationEv
Decompiled
undefined (1 param)
/* CPhysMotor::CalculateAcceleration() */
void __thiscall CPhysMotor::CalculateAcceleration(CPhysMotor *this)
{
if (*(float *)(this + 0x448) == 0.0) {
*(uint *)(this + 0x450) = *(uint *)(this + 0x11c) & 0x7fffffff;
return;
}
*(float *)(this + 0x450) = ABS(*(float *)(this + 0x11c) / *(float *)(this + 0x448));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.