L L4D2node

CPhysExplosion::GetRadius

0x0079f0b0 · 51 bytes · __thiscall

_ZN14CPhysExplosion9GetRadiusEv

Decompiled

undefined (1 param)

/* CPhysExplosion::GetRadius() */

longdouble __thiscall CPhysExplosion::GetRadius(CPhysExplosion *this)

{
  float fVar1;
  
  fVar1 = *(float *)(this + 0x444);
  if (fVar1 <= 0.0) {
    fVar1 = *(float *)(this + 0x440) * 2.5;
  }
  return (longdouble)fVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)