CPhysBox::CanBePickedUpByPhyscannon
0x0079eb80 · 61 bytes · __thiscall
_ZN8CPhysBox25CanBePickedUpByPhyscannonEv
Decompiled
undefined (1 param)
/* CPhysBox::CanBePickedUpByPhyscannon() */
uint __thiscall CPhysBox::CanBePickedUpByPhyscannon(CPhysBox *this)
{
int *piVar1;
uint uVar2;
uVar2 = 0;
if ((((byte)this[0x14a] & 0x20) == 0) && (piVar1 = *(int **)(this + 0x238), piVar1 != (int *)0x0))
{
uVar2 = (**(code **)(*piVar1 + 0x28))(piVar1);
if ((char)uVar2 == '\0') {
uVar2 = *(uint *)(this + 0x148) >> 0x11 & 1;
}
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.