CPhysicsSpring::Activate
0x0079e560 · 525 bytes · __thiscall
_ZN14CPhysicsSpring8ActivateEv
Decompiled
undefined (1 param)
/* CPhysicsSpring::Activate() */
void __thiscall CPhysicsSpring::Activate(CPhysicsSpring *this)
{
char cVar1;
undefined4 uVar2;
undefined1 *puVar3;
int iVar4;
undefined1 *puVar5;
undefined4 *puVar6;
byte bVar7;
IPhysicsObject *local_50;
IPhysicsObject *local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
byte local_1f;
bVar7 = 0;
CBaseEntity::Activate((CBaseEntity *)this);
if (*(int *)(this + 0x440) == 0) {
GetSpringObjectConnections
(this,*(undefined4 *)(this + 0x458),*(undefined4 *)(this + 0x45c),&local_50,&local_4c)
;
if (((local_50 == (IPhysicsObject *)0x0) || (local_4c == (IPhysicsObject *)0x0)) ||
(local_50 == local_4c)) {
puVar5 = *(undefined1 **)(this + 0x45c);
if (puVar5 == (undefined1 *)0x0) {
puVar5 = &DAT_00d539c2;
}
puVar3 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x458) != (undefined1 *)0x0) {
puVar3 = *(undefined1 **)(this + 0x458);
}
uVar2 = CBaseEntity::GetDebugName((CBaseEntity *)this);
DevMsg("ERROR: Can\'t init spring %s from \"%s\" to \"%s\"\n",uVar2,puVar3,puVar5);
UTIL_Remove((CBaseEntity *)this);
}
else {
cVar1 = PointIsNearer(local_4c,(Vector *)(this + 0x46c),(Vector *)(this + 0x460));
if (cVar1 == '\0') {
local_2c = *(undefined4 *)(this + 0x460);
local_28 = *(undefined4 *)(this + 0x464);
local_24 = *(undefined4 *)(this + 0x468);
local_38 = *(undefined4 *)(this + 0x46c);
*(undefined4 *)(this + 0x46c) = local_2c;
local_34 = *(undefined4 *)(this + 0x470);
*(undefined4 *)(this + 0x470) = local_28;
local_30 = *(undefined4 *)(this + 0x474);
*(undefined4 *)(this + 0x460) = local_38;
*(undefined4 *)(this + 0x464) = local_34;
*(undefined4 *)(this + 0x468) = local_30;
*(undefined4 *)(this + 0x474) = local_24;
}
else {
local_38 = *(undefined4 *)(this + 0x460);
local_34 = *(undefined4 *)(this + 0x464);
local_30 = *(undefined4 *)(this + 0x468);
local_2c = *(undefined4 *)(this + 0x46c);
local_28 = *(undefined4 *)(this + 0x470);
local_24 = *(undefined4 *)(this + 0x474);
}
local_48 = *(undefined4 *)(this + 0x448);
puVar6 = &local_48;
for (iVar4 = 0xb; iVar4 != 0; iVar4 = iVar4 + -1) {
*puVar6 = 0;
puVar6 = puVar6 + (uint)bVar7 * -2 + 1;
}
local_40 = *(undefined4 *)(this + 0x450);
local_44 = *(undefined4 *)(this + 0x44c);
local_1f = (byte)*(undefined4 *)(this + 0x148) & 1;
local_3c = *(undefined4 *)(this + 0x454);
uVar2 = (**(code **)(*physenv + 0x38))(physenv,local_50,local_4c,&local_48);
*(undefined4 *)(this + 0x440) = uVar2;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.