CreateServerRagdollSubmodel
0x00799550 · 434 bytes · __cdecl
_Z27CreateServerRagdollSubmodelP14CBaseAnimatingPKcRK6VectorRK6QAnglei
Decompiled
undefined (5 params)
/* CreateServerRagdollSubmodel(CBaseAnimating*, char const*, Vector const&, QAngle const&, int) */
CBaseEntity *
CreateServerRagdollSubmodel
(CBaseAnimating *param_1,char *param_2,Vector *param_3,QAngle *param_4,int param_5)
{
CBaseEdict *this;
code *pcVar1;
CBaseEntity *this_00;
undefined1 *puVar2;
int iVar3;
int iVar4;
undefined1 *puVar5;
undefined1 *local_3020;
matrix3x4_t local_301c [6144];
matrix3x4_t local_181c [6156];
this_00 = (CBaseEntity *)
CBaseEntity::CreateNoSpawn("prop_ragdoll",param_3,param_4,(CBaseEntity *)param_1);
AllocPooledString((char *)&local_3020);
puVar5 = local_3020;
*(undefined1 **)(this_00 + 0x260) = local_3020;
CBaseEntity::DispatchUpdateTransmitState(this_00);
puVar2 = &DAT_00d539c2;
if (puVar5 != (undefined1 *)0x0) {
puVar2 = puVar5;
}
iVar3 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar2);
if (iVar3 != *(int *)(this_00 + 0xf4)) {
if (this_00[0x6c] == (CBaseEntity)0x0) {
this = *(CBaseEdict **)(this_00 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
}
*(int *)(this_00 + 0xf4) = iVar3;
}
pcVar1 = *(code **)(*(int *)this_00 + 0x70);
(**(code **)(*(int *)this_00 + 0x20))(&local_3020,this_00);
puVar5 = &DAT_00d539c2;
if (local_3020 != (undefined1 *)0x0) {
puVar5 = local_3020;
}
(*pcVar1)(this_00,puVar5);
CBaseAnimating::ResetSequence((CBaseAnimating *)this_00,0);
(**(code **)(*(int *)this_00 + 0x98))(this_00,param_1,0xffffffff);
(**(code **)(*(int *)this_00 + 0x35c))(this_00,local_301c,0x7ff00);
(**(code **)(*(int *)this_00 + 0x98))(this_00,0,0xffffffff);
memcpy(local_181c,local_301c,0x1800);
CRagdollProp::InitRagdoll
((CRagdollProp *)this_00,(Vector *)&vec3_origin,-1,(Vector *)&vec3_origin,local_301c,
local_181c,0.1,param_5,true,true);
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.