CRagdollProp::DisableMotion
0x00798aa0 · 76 bytes · __thiscall
_ZN12CRagdollProp13DisableMotionEv
Decompiled
undefined (1 param)
/* CRagdollProp::DisableMotion() */
void __thiscall CRagdollProp::DisableMotion(CRagdollProp *this)
{
int *piVar1;
int iVar2;
CRagdollProp *pCVar3;
iVar2 = 0;
pCVar3 = this + 0x1410;
if (0 < *(int *)(this + 0x13f8)) {
do {
piVar1 = *(int **)pCVar3;
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x40))(piVar1,0);
}
iVar2 = iVar2 + 1;
pCVar3 = pCVar3 + 0x54;
} while (iVar2 < *(int *)(this + 0x13f8));
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.