L L4D2node

CRagdollProp::CalcRagdollSize

0x00796d90 · 78 bytes · __thiscall

_ZN12CRagdollProp15CalcRagdollSizeEv

Decompiled

undefined (1 param)

/* CRagdollProp::CalcRagdollSize() */

void __thiscall CRagdollProp::CalcRagdollSize(CRagdollProp *this)

{
  CCollisionProperty::SetSurroundingBoundsType((CCollisionProperty *)(this + 0x194),2,0,0);
  CCollisionProperty::SetSolidFlags
            ((CCollisionProperty *)(this + 0x194),*(ushort *)(this + 0x1b4) & 0xffffffbf);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)