L L4D2node

CRagdollProp::OnTakeDamage

0x00795180 · 292 bytes · __thiscall

_ZN12CRagdollProp12OnTakeDamageERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CRagdollProp::OnTakeDamage(CTakeDamageInfo const&) */

void __thiscall CRagdollProp::OnTakeDamage(CRagdollProp *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  int *piVar2;
  undefined *puVar3;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  uint local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  uVar1 = *(uint *)(this + 0x1eb0);
  if ((((uVar1 != 0xffffffff) &&
       (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
    local_7c = *(undefined4 *)param_1;
    local_40 = *(undefined4 *)(param_1 + 0x3c);
    local_3c = *(undefined4 *)(param_1 + 0x40);
    local_78 = *(undefined4 *)(param_1 + 4);
    local_74 = *(undefined4 *)(param_1 + 8);
    local_70 = *(undefined4 *)(param_1 + 0xc);
    local_6c = *(undefined4 *)(param_1 + 0x10);
    local_68 = *(undefined4 *)(param_1 + 0x14);
    local_64 = *(undefined4 *)(param_1 + 0x18);
    local_60 = *(undefined4 *)(param_1 + 0x1c);
    local_5c = *(undefined4 *)(param_1 + 0x20);
    local_58 = *(undefined4 *)(param_1 + 0x24);
    local_54 = *(undefined4 *)(param_1 + 0x28);
    local_50 = *(undefined4 *)(param_1 + 0x2c);
    local_4c = *(undefined4 *)(param_1 + 0x30);
    local_48 = *(undefined4 *)(param_1 + 0x34);
    local_44 = *(undefined4 *)(param_1 + 0x38);
    local_30 = *(undefined4 *)(param_1 + 0x4c);
    local_38 = *(undefined4 *)(param_1 + 0x44);
    local_24 = *(undefined4 *)(param_1 + 0x58);
    local_2c = *(undefined4 *)(param_1 + 0x50);
    local_34 = *(uint *)(param_1 + 0x48) | 0x400000;
    local_28 = *(undefined4 *)(param_1 + 0x54);
    local_20 = *(undefined4 *)(param_1 + 0x5c);
    if (*(uint *)(puVar3 + 8) == *(uint *)(puVar3 + 8)) {
      piVar2 = *(int **)(puVar3 + 4);
    }
    else {
      piVar2 = (int *)0x0;
    }
    (**(code **)(*piVar2 + 0x124))(piVar2,&local_7c);
    return;
  }
  CBaseEntity::OnTakeDamage((CBaseEntity *)this,param_1);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)