L L4D2node

CPhysicsEntitySolver::Spawn

0x00793530 · 454 bytes · __thiscall

_ZN20CPhysicsEntitySolver5SpawnEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPhysicsEntitySolver::Spawn() */

void __thiscall CPhysicsEntitySolver::Spawn(CPhysicsEntitySolver *this)

{
  uint uVar1;
  undefined *puVar2;
  CBaseEntity *pCVar3;
  int iVar4;
  CBaseEntity *pCVar5;
  
  pCVar3 = (CBaseEntity *)0x0;
  CBaseEntity::SetNextThink
            ((CBaseEntity *)this,*(float *)(this + 0x448) + *(float *)(gpGlobals + 0xc),(char *)0x0)
  ;
  uVar1 = *(uint *)(this + 0x444);
  if (((uVar1 != 0xffffffff) &&
      (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) {
    pCVar3 = *(CBaseEntity **)(puVar2 + 4);
  }
  uVar1 = *(uint *)(this + 0x440);
  pCVar5 = (CBaseEntity *)0x0;
  if (((uVar1 != 0xffffffff) &&
      (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) {
    pCVar5 = *(CBaseEntity **)(puVar2 + 4);
  }
  PhysDisableEntityCollisions(pCVar5,pCVar3);
  uVar1 = *(uint *)(this + 0x444);
  if ((uVar1 == 0xffffffff) ||
     (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 == (undefined *)0xfffffffc)) {
    *(undefined4 *)(this + 0x450) = _DAT_00000234;
    pCVar3 = (CBaseEntity *)0x0;
  }
  else {
    iVar4 = 0;
    if (*(uint *)(puVar2 + 8) == uVar1 >> 0xc) {
      iVar4 = *(int *)(puVar2 + 4);
    }
    *(undefined4 *)(this + 0x450) = *(undefined4 *)(iVar4 + 0x234);
    if (uVar1 >> 0xc == *(uint *)(puVar2 + 8)) {
      pCVar3 = *(CBaseEntity **)(puVar2 + 4);
    }
    else {
      pCVar3 = (CBaseEntity *)0x0;
    }
  }
  CBaseEntity::SetCollisionGroup(pCVar3,1);
  uVar1 = *(uint *)(this + 0x444);
  if ((uVar1 == 0xffffffff) ||
     (puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 == (undefined *)0xfffffffc)) {
    iVar4 = 0;
    if (_DAT_00000238 == 0) {
      return;
    }
  }
  else {
    if (*(uint *)(puVar2 + 8) == uVar1 >> 0xc) {
      iVar4 = *(int *)(puVar2 + 4);
    }
    else {
      iVar4 = 0;
    }
    if (*(int *)(iVar4 + 0x238) == 0) {
      return;
    }
    if (*(uint *)(puVar2 + 8) == uVar1 >> 0xc) {
      iVar4 = *(int *)(puVar2 + 4);
    }
    else {
      iVar4 = 0;
    }
  }
                    /* WARNING: Could not recover jumptable at 0x0079369b. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(**(int **)(iVar4 + 0x238) + 0x70))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)