L L4D2node

Physics_SimulateEntity

0x007906f0 · 858 bytes · __cdecl

_Z22Physics_SimulateEntityP11CBaseEntity

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* Physics_SimulateEntity(CBaseEntity*) */

void Physics_SimulateEntity(CBaseEntity *param_1)

{
  code *pcVar1;
  uint uVar2;
  int iVar3;
  char cVar4;
  int *piVar5;
  int iVar6;
  char *pcVar7;
  undefined *puVar8;
  undefined1 *puVar9;
  longdouble lVar10;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    pcVar7 = "Physics_SimulateEntity";
    pcVar1 = *(code **)(___atan2f_finite + 0x50);
    if (*(int *)(vprof_scope_entity_gamephys._28_4_ + 0x30) != 0) {
      piVar5 = (int *)EntityFactoryDictionary();
      puVar9 = &DAT_00d539c2;
      if (*(undefined1 **)(param_1 + 0x7c) != (undefined1 *)0x0) {
        puVar9 = *(undefined1 **)(param_1 + 0x7c);
      }
      pcVar7 = (char *)(**(code **)(*piVar5 + 0x10))(piVar5,puVar9);
    }
    (*pcVar1)(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x80f,
              &Physics_SimulateEntity(CBaseEntity*)::tm_fmt,"(%s)%s","Unaccounted",pcVar7);
    local_20 = ___atan2f_finite;
  }
  local_28 = local_34;
  local_24 = local_30;
  if (*(int *)(vprof_scope_entity_gamephys._28_4_ + 0x30) == 0) {
    pcVar7 = "Physics_SimulateEntity";
  }
  else {
                    /* try { // try from 007907ad to 007907cc has its CatchHandler @ 00790a77 */
    piVar5 = (int *)EntityFactoryDictionary();
    puVar9 = &DAT_00d539c2;
    if (*(undefined1 **)(param_1 + 0x7c) != (undefined1 *)0x0) {
      puVar9 = *(undefined1 **)(param_1 + 0x7c);
    }
    pcVar7 = (char *)(**(code **)(*piVar5 + 0x10))(piVar5,puVar9);
  }
  iVar3 = _DAT_0105db00;
                    /* try { // try from 007908ae to 007908f4 has its CatchHandler @ 00790a77 */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
    if (pcVar7 != (char *)*_DAT_0105d15c) {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,(int)pcVar7,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  if (*(int *)(param_1 + 0x30) == 0) {
                    /* try { // try from 00790a3b to 00790a3f has its CatchHandler @ 00790a8c */
    CBaseEntity::PhysicsRunThink(param_1,0);
  }
  else {
    if (param_1[0x3c4] != (CBaseEntity)0x0) {
      uVar2 = *(uint *)(param_1 + 0x3c8);
                    /* try { // try from 00790956 to 0079095a has its CatchHandler @ 00790a8c */
      if (((uVar2 != 0xffffffff) &&
          (puVar8 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         ((*(uint *)(puVar8 + 8) == uVar2 >> 0xc &&
          ((*(CBasePlayer **)(puVar8 + 4) != (CBasePlayer *)0x0 &&
           (lVar10 = (longdouble)CBasePlayer::GetTimeBase(*(CBasePlayer **)(puVar8 + 4)),
           iVar3 = _DAT_0105db00, *(float *)(gpGlobals + 0xc) - 1.0 < (float)lVar10)))))) {
        if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
           (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
          cVar4 = CVProfNode::ExitScope();
          if (cVar4 != '\0') {
            _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
          }
          DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
        }
        if (local_20 == 0) {
          return;
        }
        (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
        return;
      }
                    /* try { // try from 00790832 to 00790841 has its CatchHandler @ 00790a8c */
      CBaseEntity::UnsetPlayerSimulated(param_1);
    }
    (**(code **)(*(int *)param_1 + 0x1c8))(param_1);
  }
  iVar3 = _DAT_0105db00;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar6 = ThreadGetCurrentId(), iVar3 == iVar6)) {
    cVar4 = CVProfNode::ExitScope();
    if (cVar4 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)