L L4D2node

CBaseEntity::PhysicsNoclip

0x0078eda0 · 724 bytes · __thiscall

_ZN11CBaseEntity13PhysicsNoclipEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsNoclip() */

void __thiscall CBaseEntity::PhysicsNoclip(CBaseEntity *this)

{
  float fVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  int local_1c;
  float local_18;
  float local_14;
  float local_10;
  
  local_2c = 0;
  local_28 = 0;
  if (___atan2f_finite == 0) {
    local_1c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_2c,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x630,
               &PhysicsNoclip()::tm_fmt,"(%s)%s","Unaccounted","CBaseEntity::PhysicsNoclip");
    local_1c = ___atan2f_finite;
  }
  iVar2 = _DAT_0105db00;
  local_24 = local_2c;
  local_20 = local_28;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0078ef46 to 0078ef94 has its CatchHandler @ 0078f0b4 */
    iVar4 = ThreadGetCurrentId();
    if (iVar2 == iVar4) {
      if ((char *)*_DAT_0105d15c != "CBaseEntity::PhysicsNoclip") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb1fef,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 0078ee5e to 0078eee2 has its CatchHandler @ 0078f093 */
  cVar3 = PhysicsRunThink(this,0);
  iVar2 = _DAT_0105db00;
  if (cVar3 == '\0') {
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar4 = ThreadGetCurrentId();
      if (iVar2 == iVar4) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_1c != 0) {
      (**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
      return;
    }
  }
  else {
    SimulateAngles(this,*(float *)(gpGlobals + 0x10));
    fVar1 = *(float *)(gpGlobals + 0x10);
    local_18 = *(float *)(this + 0x2ec) * fVar1 + *(float *)(this + 0x39c);
    local_14 = *(float *)(this + 0x2f0) * fVar1 + *(float *)(this + 0x3a0);
    local_10 = fVar1 * *(float *)(this + 0x2f4) + *(float *)(this + 0x3a4);
    SetLocalOrigin(this,(Vector *)&local_18);
    iVar2 = _DAT_0105db00;
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar4 = ThreadGetCurrentId();
      if (iVar2 == iVar4) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_1c != 0) {
      (**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)