CBaseEntity::PhysicsDispatchThink
0x0078d600 · 738 bytes · __cdecl
_ZN11CBaseEntity20PhysicsDispatchThinkEMS_FvvE
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsDispatchThink(void (CBaseEntity::*)()) */
void CBaseEntity::PhysicsDispatchThink(_func_void *param_1)
{
float fVar1;
char cVar2;
int iVar3;
int iVar4;
undefined4 uVar5;
int *piVar6;
undefined1 *puVar7;
char *pcVar8;
longdouble lVar9;
code *in_stack_00000008;
int in_stack_0000000c;
float local_34;
float local_20;
pcVar8 = "CBaseEntity::PhysicsDispatchThink";
if (*(int *)(vprof_scope_entity_thinks._28_4_ + 0x30) != 0) {
piVar6 = (int *)EntityFactoryDictionary();
puVar7 = &DAT_00d539c2;
if (*(int *)(param_1 + 0x7c) != 0) {
puVar7 = *(undefined1 **)(param_1 + 0x7c);
}
pcVar8 = (char *)(**(code **)(*piVar6 + 0x10))(piVar6,puVar7);
}
iVar3 = _DAT_0105db00;
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar3 == iVar4)) {
if (pcVar8 != (char *)*_DAT_0105d15c) {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,(int)pcVar8,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
local_20 = *(float *)(think_limit._28_4_ + 0x2c);
iVar3 = (**(code **)(_g_pVCR + 0xc))();
if (iVar3 == 0) {
iVar3 = IsDormant((CBaseEntity *)param_1);
}
else {
local_20 = 0.0;
iVar3 = IsDormant((CBaseEntity *)param_1);
}
if (iVar3 != 0) {
uVar5 = GetDebugName((CBaseEntity *)param_1);
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x7c) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(param_1 + 0x7c);
}
Warning("Dormant entity %s (%s) is thinking!!\n",puVar7,uVar5);
}
if (local_20 == 0.0) {
local_34 = 0.0;
}
else {
lVar9 = (longdouble)Plat_FloatTime();
local_34 = (float)lVar9;
}
if (in_stack_00000008 != (code *)0x0) {
if (((uint)in_stack_00000008 & 1) != 0) {
in_stack_00000008 = *(code **)(in_stack_00000008 + *(int *)(param_1 + in_stack_0000000c) + -1)
;
}
(*in_stack_00000008)(param_1 + in_stack_0000000c);
}
if (local_20 != 0.0) {
lVar9 = (longdouble)Plat_FloatTime();
fVar1 = ((float)lVar9 - local_34) * 1000.0;
if (local_20 < fVar1) {
if (*(int *)(vprof_think_limit._28_4_ + 0x30) != 0) {
g_VProfSignalSpike = 1;
}
piVar6 = (int *)MyNPCPointer();
if ((piVar6 == (int *)0x0) || (piVar6[0x692] == 0)) {
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x7c) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(param_1 + 0x7c);
}
Msg("%s(%s) thinking for %.02f ms!!!\n",puVar7,"P11CBaseEntity",(double)fVar1);
}
else {
(**(code **)(*piVar6 + 0x988))(piVar6,fVar1);
}
}
}
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar3 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.