CBoneFollower::UpdateFollower
0x00786620 · 61 bytes · __thiscall
_ZN13CBoneFollower14UpdateFollowerERK6VectorRK6QAnglef
Decompiled
undefined (4 params)
/* CBoneFollower::UpdateFollower(Vector const&, QAngle const&, float) */
void __thiscall
CBoneFollower::UpdateFollower(CBoneFollower *this,Vector *param_1,QAngle *param_2,float param_3)
{
(**(code **)(**(int **)(this + 0x238) + 0x118))(*(int **)(this + 0x238),param_1,param_2,0,param_3)
;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.