L L4D2node

CBoneFollower::UpdateFollower

0x00786620 · 61 bytes · __thiscall

_ZN13CBoneFollower14UpdateFollowerERK6VectorRK6QAnglef

Decompiled

undefined (4 params)

/* CBoneFollower::UpdateFollower(Vector const&, QAngle const&, float) */

void __thiscall
CBoneFollower::UpdateFollower(CBoneFollower *this,Vector *param_1,QAngle *param_2,float param_3)

{
  (**(code **)(**(int **)(this + 0x238) + 0x118))(*(int **)(this + 0x238),param_1,param_2,0,param_3)
  ;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)