CBoneFollowerManager::GetBoneFollowerIndex
0x00785ff0 · 120 bytes · __thiscall
_ZN20CBoneFollowerManager20GetBoneFollowerIndexEP13CBoneFollower
Decompiled
undefined (2 params)
/* CBoneFollowerManager::GetBoneFollowerIndex(CBoneFollower*) */
int __thiscall
CBoneFollowerManager::GetBoneFollowerIndex(CBoneFollowerManager *this,CBoneFollower *param_1)
{
uint uVar1;
int iVar2;
undefined *puVar3;
if ((param_1 != (CBoneFollower *)0x0) && (0 < *(int *)this)) {
iVar2 = 0;
do {
uVar1 = *(uint *)(*(int *)(this + 4) + 4 + iVar2 * 8);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) &&
((*(CBoneFollower **)(puVar3 + 4) != (CBoneFollower *)0x0 &&
(param_1 == *(CBoneFollower **)(puVar3 + 4))))) {
return iVar2;
}
iVar2 = iVar2 + 1;
} while (iVar2 != *(int *)this);
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.