L L4D2node

CCollisionEvent::~CCollisionEvent

0x00783540 · 345 bytes · __thiscall

_ZN15CCollisionEventD2Ev

Decompiled

undefined (1 param)

/* CCollisionEvent::~CCollisionEvent() */

void __thiscall CCollisionEvent::~CCollisionEvent(CCollisionEvent *this)

{
  *(undefined ***)this = &PTR_PreCollision_00cb10c8;
  *(undefined ***)(this + 4) = &PTR_ShouldCollide_00cb1118;
  *(undefined **)(this + 8) = &DAT_00cb1134;
  *(undefined4 *)(this + 0x154) = 0;
  CUtlMemory<IServerNetworkable*,int>::Purge((CUtlMemory<IServerNetworkable*,int> *)(this + 0x148));
  *(undefined4 *)(this + 0x158) = *(undefined4 *)(this + 0x148);
  CUtlMemory<IServerNetworkable*,int>::Purge((CUtlMemory<IServerNetworkable*,int> *)(this + 0x148));
  *(undefined4 *)(this + 0x140) = 0;
  CUtlMemory<fluidevent_t,int>::Purge((CUtlMemory<fluidevent_t,int> *)(this + 0x134));
  *(undefined4 *)(this + 0x144) = *(undefined4 *)(this + 0x134);
  CUtlMemory<fluidevent_t,int>::Purge((CUtlMemory<fluidevent_t,int> *)(this + 0x134));
  *(undefined4 *)(this + 300) = 0;
  CUtlMemory<penetrateevent_t,int>::Purge((CUtlMemory<penetrateevent_t,int> *)(this + 0x120));
  *(undefined4 *)(this + 0x130) = *(undefined4 *)(this + 0x120);
  CUtlMemory<penetrateevent_t,int>::Purge((CUtlMemory<penetrateevent_t,int> *)(this + 0x120));
  *(undefined4 *)(this + 0x118) = 0;
  CUtlMemory<inflictorstate_t,int>::Purge((CUtlMemory<inflictorstate_t,int> *)(this + 0x10c));
  *(undefined4 *)(this + 0x11c) = *(undefined4 *)(this + 0x10c);
  CUtlMemory<inflictorstate_t,int>::Purge((CUtlMemory<inflictorstate_t,int> *)(this + 0x10c));
  *(undefined4 *)(this + 0x104) = 0;
  CUtlMemory<damageevent_t,int>::Purge((CUtlMemory<damageevent_t,int> *)(this + 0xf8));
  *(undefined4 *)(this + 0x108) = *(undefined4 *)(this + 0xf8);
  CUtlMemory<damageevent_t,int>::Purge((CUtlMemory<damageevent_t,int> *)(this + 0xf8));
  *(undefined4 *)(this + 0xf0) = 0;
  CUtlMemory<touchevent_t,int>::Purge((CUtlMemory<touchevent_t,int> *)(this + 0xe4));
  *(undefined4 *)(this + 0xf4) = *(undefined4 *)(this + 0xe4);
  CUtlMemory<touchevent_t,int>::Purge((CUtlMemory<touchevent_t,int> *)(this + 0xe4));
  *(undefined4 *)(this + 200) = 0;
  CUtlMemory<triggerevent_t,int>::Purge((CUtlMemory<triggerevent_t,int> *)(this + 0xbc));
  *(undefined4 *)(this + 0xcc) = *(undefined4 *)(this + 0xbc);
  CUtlMemory<triggerevent_t,int>::Purge((CUtlMemory<triggerevent_t,int> *)(this + 0xbc));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)