CCollisionEvent::ShouldFreezeObject
0x007801d0 · 719 bytes · __thiscall
_ZN15CCollisionEvent18ShouldFreezeObjectEP14IPhysicsObject
Decompiled
undefined (2 params)
/* CCollisionEvent::ShouldFreezeObject(IPhysicsObject*) */
undefined4 __thiscall
CCollisionEvent::ShouldFreezeObject(CCollisionEvent *this,IPhysicsObject *param_1)
{
undefined4 *puVar1;
char cVar2;
CBaseEntity *pCVar3;
int iVar4;
uint uVar5;
CFunctor4<CBaseEntity*(*)(CBaseEntity*,CBaseEntity*,bool,float),CBaseEntity*,CBaseEntity*,bool,float,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>>
*this_00;
CBaseEntity *pCVar6;
undefined4 *puVar7;
undefined4 *puVar8;
longdouble lVar9;
IPhysicsObject *local_98;
Vector local_94 [12];
float local_88;
float local_84;
float local_80;
CTakeDamageInfo local_7c [108];
pCVar3 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x48))(param_1);
if (pCVar3 != (CBaseEntity *)0x0) {
if ((pCVar3[0x186] == (CBaseEntity)0x7) ||
((iVar4 = (**(code **)(*(int *)pCVar3 + 0x18c))(pCVar3), iVar4 != 0 &&
(uVar5 = (**(code **)(*(int *)param_1 + 0x60))(param_1), (uVar5 & 0x40) == 0)))) {
return 0;
}
if ((*(int *)(pCVar3 + 0x234) - 1U < 3) &&
(cVar2 = (**(code **)(*(int *)pCVar3 + 0x140))(pCVar3), cVar2 == '\0')) {
local_98 = (IPhysicsObject *)0x0;
lVar9 = (longdouble)(**(code **)(*(int *)param_1 + 0x78))(param_1);
cVar2 = FindMaxContact(param_1,(float)lVar9 * 10.0,&local_98,local_94,(Vector *)&local_88);
if (cVar2 != '\0') {
pCVar6 = (CBaseEntity *)(**(code **)(*(int *)local_98 + 0x48))(local_98);
if ((char)pCVar3[0x105] < '\x02') {
cVar2 = PropIsGib(pCVar3);
if (cVar2 == '\0') {
this_00 = ::operator_new(0x24);
*(undefined4 *)(this_00 + 0xc) = 1;
*(undefined ***)this_00 = &PTR_AddRef_00cb1148;
*(undefined **)(this_00 + 8) = &DAT_00cb1164;
*(code **)(this_00 + 0x10) = EntityPhysics_CreateSolver;
*(CBaseEntity **)(this_00 + 0x14) = pCVar6;
*(CBaseEntity **)(this_00 + 0x18) = pCVar3;
this_00[0x1c] =
(CFunctor4<CBaseEntity*(*)(CBaseEntity*,CBaseEntity*,bool,float),CBaseEntity*,CBaseEntity*,bool,float,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>>
)0x1;
*(undefined4 *)(this_00 + 0x20) = 0x3f800000;
if (DAT_00fec500 == '\0') {
do {
puVar7 = DAT_00fec4f8;
if (DAT_00fec4f8 == (undefined4 *)0x0) {
puVar7 = ::operator_new(8);
puVar7[1] = this_00;
goto LAB_0078042f;
}
cVar2 = ThreadInterlockedAssignIf64
(&DAT_00fec4f8,*DAT_00fec4f8,DAT_00fec4fc + -1,DAT_00fec4f8,
DAT_00fec4fc);
} while (cVar2 == '\0');
puVar7[1] = this_00;
LAB_0078042f:
*puVar7 = &g_PostSimulationQueue;
while( true ) {
iVar4 = DAT_00fec4ec;
puVar1 = DAT_00fec4e8;
LOCK();
puVar8 = (undefined4 *)*DAT_00fec4e8;
if (puVar8 == &g_PostSimulationQueue) {
*DAT_00fec4e8 = puVar7;
puVar8 = &g_PostSimulationQueue;
}
UNLOCK();
if (puVar8 == &g_PostSimulationQueue) break;
ThreadInterlockedAssignIf64(&DAT_00fec4e8,*puVar1,iVar4 + 1,puVar1,iVar4);
}
ThreadInterlockedAssignIf64(&DAT_00fec4e8,puVar7,iVar4 + 1,puVar1,iVar4);
LOCK();
DAT_00fec4f0 = DAT_00fec4f0 + 1;
UNLOCK();
}
else {
CFunctor4<CBaseEntity*(*)(CBaseEntity*,CBaseEntity*,bool,float),CBaseEntity*,CBaseEntity*,bool,float,CRefCounted1<CFunctor,CRefCountServiceBase<true,CRefMT>>>
::operator()(this_00);
(**(code **)(*(int *)this_00 + 4))(this_00);
}
}
else {
PhysCallbackRemove((IServerNetworkable *)(pCVar3 + 0x24));
}
}
else {
CTakeDamageInfo::CTakeDamageInfo
(local_7c,pCVar6,pCVar6,(Vector *)&local_88,local_94,
SQRT(local_80 * local_80 + local_88 * local_88 + local_84 * local_84) * 0.1,1,0
,(Vector *)0x0);
PhysCallbackDamage(pCVar3,local_7c);
}
}
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.