physicssound::PlayBreakSounds
0x0077ef20 · 710 bytes · __cdecl
_ZN12physicssound15PlayBreakSoundsER10CUtlVectorINS_12breaksound_tE10CUtlMemoryIS1_iEE
Decompiled
undefined (1 param)
/* physicssound::PlayBreakSounds(CUtlVector<physicssound::breaksound_t,
CUtlMemory<physicssound::breaksound_t, int> >&) */
void physicssound::PlayBreakSounds(CUtlVector *param_1)
{
char cVar1;
int iVar2;
char *pcVar3;
Vector *pVVar4;
int in_GS_OFFSET;
float fVar5;
int local_134;
int local_130;
undefined **local_12c [8];
undefined4 local_10c;
undefined1 *local_108;
undefined4 local_104;
int local_100;
undefined4 local_fc;
undefined4 local_f8;
Vector *local_f4;
undefined4 local_f0;
undefined4 local_ec;
undefined1 local_e8;
undefined1 local_e7;
undefined1 local_e6;
undefined4 local_e4;
undefined4 local_e0;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
undefined4 local_d0;
undefined2 local_cc;
undefined4 local_c8;
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
int local_b4;
undefined1 local_b0;
undefined4 local_ac;
undefined1 local_a8 [128];
undefined4 local_28;
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_134 = *(int *)(param_1 + 0xc) + -1;
if (-1 < local_134) {
local_130 = local_134 * 0x10;
do {
pVVar4 = (Vector *)(local_130 + *(int *)param_1);
iVar2 = (**(code **)(*physprops + 0x18))(physprops,*(undefined4 *)(pVVar4 + 0xc));
pcVar3 = (char *)(**(code **)(*physprops + 0x1c))(physprops,*(undefined2 *)(iVar2 + 0x40));
local_c8 = 0;
local_c4 = 0x3f800000;
local_c0 = 100;
local_bc = 100;
local_b8 = 100;
local_b4 = 0x4b;
local_a8[0] = 0;
local_b0 = 0;
local_ac = 0;
local_28 = 0;
local_24 = 0;
cVar1 = CBaseEntity::GetParametersForSound(pcVar3,(CSoundParameters *)&local_c8,(char *)0x0);
iVar2 = local_b4;
if (cVar1 == '\0') goto LAB_0077f1be;
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_12c);
local_12c[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0077ef8f to 0077ef93 has its CatchHandler @ 0077f1e7 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_12c,pVVar4);
fVar5 = 4.0;
local_12c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
if (0x32 < iVar2) {
fVar5 = 20.0 / (float)(iVar2 + -0x32);
}
/* try { // try from 0077efcb to 0077efcf has its CatchHandler @ 0077f246 */
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_12c,pVVar4,fVar5);
local_cc = 0xffff;
local_108 = local_a8;
local_fc = 0;
local_f0 = 0;
local_100 = local_b4;
local_ec = 0;
local_e8 = 1;
local_e7 = 0;
local_f8 = local_c0;
local_e6 = 0;
local_e4 = 0xffffffff;
local_e0 = 0;
local_dc = 0;
local_d8 = 0;
local_d4 = 0;
local_d0 = 0;
local_10c = 6;
local_104 = local_c4;
local_f4 = pVVar4;
/* try { // try from 0077f0a4 to 0077f0a8 has its CatchHandler @ 0077f1fe */
CBaseEntity::EmitSound((IRecipientFilter *)local_12c,0,(EmitSound_t *)&local_10c);
local_d4 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
local_d0 = local_e0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
local_12c[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_12c);
local_134 = local_134 + -1;
local_130 = local_130 + -0x10;
} while (local_134 != -1);
}
*(undefined4 *)(param_1 + 0xc) = 0;
LAB_0077f1be:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.