L L4D2node

physicssound::PlayImpactSounds

0x0077eb20 · 899 bytes · __cdecl

_ZN12physicssound16PlayImpactSoundsERNS_11soundlist_tE

Decompiled

undefined (1 param)

/* physicssound::PlayImpactSounds(physicssound::soundlist_t&) */

void physicssound::PlayImpactSounds(soundlist_t *param_1)

{
  Vector *pVVar1;
  short sVar2;
  short sVar3;
  char cVar4;
  int iVar5;
  int iVar6;
  char *pcVar7;
  short sVar8;
  int iVar9;
  int iVar10;
  int in_GS_OFFSET;
  float fVar11;
  int local_130;
  undefined **local_12c [8];
  undefined4 local_10c;
  undefined1 *local_108;
  float local_104;
  int local_100;
  undefined4 local_fc;
  undefined4 local_f8;
  Vector *local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  undefined1 local_e8;
  undefined1 local_e7;
  undefined1 local_e6;
  undefined4 local_e4;
  undefined4 local_e0;
  undefined4 local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  undefined2 local_cc;
  undefined4 local_c8;
  float local_c4;
  undefined4 local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  int local_b4;
  undefined1 local_b0;
  undefined4 local_ac;
  undefined1 local_a8 [128];
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_130 = *(int *)(param_1 + 0xc) + -1;
  if (-1 < local_130) {
    iVar10 = local_130 * 0x24;
    do {
      iVar9 = *(int *)param_1 + iVar10;
      iVar5 = (**(code **)(*physprops + 0x18))(physprops,*(undefined2 *)(iVar9 + 0x14));
      if (*(short *)(iVar5 + 0x36) != 0) {
        iVar6 = (**(code **)(*physprops + 0x18))(physprops,*(undefined2 *)(iVar9 + 0x16));
        sVar2 = *(short *)(iVar5 + 0x36);
        sVar8 = sVar2;
        if ((((iVar6 != 0) && (sVar3 = *(short *)(iVar5 + 0x34), sVar3 != 0)) &&
            (sVar8 = sVar3,
            *(float *)(iVar5 + 0x24) < *(float *)(iVar6 + 0x18) ||
            *(float *)(iVar5 + 0x24) == *(float *)(iVar6 + 0x18))) &&
           ((fVar11 = *(float *)(iVar5 + 0x28), sVar8 = sVar2, 0.0 < fVar11 &&
            (*(float *)(iVar9 + 0x10) <= fVar11 && fVar11 != *(float *)(iVar9 + 0x10))))) {
          sVar8 = sVar3;
        }
        pcVar7 = (char *)(**(code **)(*physprops + 0x1c))(physprops,sVar8);
        local_a8[0] = 0;
        local_c8 = 0;
        local_c4 = 1.0;
        local_c0 = 100;
        local_bc = 100;
        local_b8 = 100;
        local_b4 = 0x4b;
        local_b0 = 0;
        local_ac = 0;
        local_28 = 0;
        local_24 = 0;
        cVar4 = CBaseEntity::GetParametersForSound(pcVar7,(CSoundParameters *)&local_c8,(char *)0x0)
        ;
        iVar5 = local_b4;
        if (cVar4 == '\0') break;
        if (1.0 < *(float *)(iVar9 + 0xc)) {
          *(undefined4 *)(iVar9 + 0xc) = 0x3f800000;
        }
        pVVar1 = (Vector *)(iVar9 + 0x18);
        CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_12c);
        local_12c[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 0077ecd4 to 0077ecd8 has its CatchHandler @ 0077eea4 */
        CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_12c,pVVar1);
        local_12c[0] = &PTR__CPASAttenuationFilter_00c08ec8;
        fVar11 = 4.0;
        if (0x32 < iVar5) {
          fVar11 = 20.0 / (float)(iVar5 + -0x32);
        }
                    /* try { // try from 0077ed20 to 0077ed24 has its CatchHandler @ 0077ef03 */
        CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_12c,pVVar1,fVar11);
        local_fc = 0;
        local_f0 = 0;
        local_ec = 0;
        local_e8 = 1;
        local_e7 = 0;
        local_e6 = 0;
        local_e4 = 0xffffffff;
        local_e0 = 0;
        local_dc = 0;
        local_d8 = 0;
        local_d4 = 0;
        local_d0 = 0;
        local_cc = 0xffff;
        local_10c = *(undefined4 *)(iVar9 + 8);
        local_104 = *(float *)(iVar9 + 0xc) * local_c4;
        local_108 = local_a8;
        local_100 = local_b4;
        local_f8 = local_c0;
        local_f4 = pVVar1;
                    /* try { // try from 0077ee2b to 0077ee2f has its CatchHandler @ 0077eebb */
        CBaseEntity::EmitSound((IRecipientFilter *)local_12c,0,(EmitSound_t *)&local_10c);
        local_d4 = 0;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
        local_d0 = local_e0;
        CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
        local_12c[0] = &PTR__CPASFilter_00bfaf28;
        CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_12c);
      }
      local_130 = local_130 + -1;
      iVar10 = iVar10 + -0x24;
    } while (local_130 != -1);
  }
  *(undefined4 *)(param_1 + 0xc) = 0;
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)