PhysSetMassCenterOverride
0x0077e560 · 43 bytes · __cdecl
_Z25PhysSetMassCenterOverrideR20masscenteroverride_t
Decompiled
undefined (1 param)
/* PhysSetMassCenterOverride(masscenteroverride_t&) */
void PhysSetMassCenterOverride(masscenteroverride_t *param_1)
{
if (*(int *)(param_1 + 0x1c) != 0) {
CUtlVector<masscenteroverride_t,CUtlMemory<masscenteroverride_t,int>>::InsertBefore
((CUtlVector<masscenteroverride_t,CUtlMemory<masscenteroverride_t,int>> *)
(g_PhysicsHook + 0x2c),g_PhysicsHook._56_4_,param_1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.