L L4D2node

CCollisionEvent::ShouldSolvePenetration

0x0077e230 · 745 bytes · __cdecl

_ZN15CCollisionEvent22ShouldSolvePenetrationEP14IPhysicsObjectS1_PvS2_f

Decompiled

undefined (5 params)

/* CCollisionEvent::ShouldSolvePenetration(IPhysicsObject*, IPhysicsObject*, void*, void*, float) */

undefined4
CCollisionEvent::ShouldSolvePenetration
          (IPhysicsObject *param_1,IPhysicsObject *param_2,void *param_3,void *param_4,float param_5
          )

{
  IPhysicsObject *pIVar1;
  char cVar2;
  undefined2 uVar3;
  undefined2 uVar4;
  int iVar5;
  int iVar6;
  undefined4 uVar7;
  uint uVar8;
  undefined4 uVar9;
  float extraout_EDX;
  float extraout_EDX_00;
  float extraout_EDX_01;
  float fVar10;
  float extraout_EDX_02;
  float extraout_EDX_03;
  CBaseEntity *this;
  bool bVar11;
  float fVar12;
  undefined8 uVar13;
  
  bVar11 = g_PhysicsHook[0x58] == '\0';
  iVar5 = *(int *)(param_1 + 0x15c) + 1;
  *(int *)(param_1 + 0x15c) = iVar5;
  if (bVar11) {
    this = param_4;
    if ((uint)param_5 < param_4) {
      pIVar1 = param_3;
      param_3 = param_2;
      this = (CBaseEntity *)param_5;
      param_5 = (float)param_4;
      param_2 = pIVar1;
    }
    if ((this == (CBaseEntity *)param_5) &&
       (uVar8 = (**(code **)(*(int *)param_2 + 0x50))(param_2), (uVar8 & 8) != 0)) {
      uVar3 = (**(code **)(*(int *)param_3 + 0x58))(param_3);
      uVar4 = (**(code **)(*(int *)param_2 + 0x58))(param_2);
      uVar7 = CBaseEntity::GetDebugName(this);
      uVar9 = (**(code **)(*(int *)param_2 + 0x130))(param_2);
      DevMsg(2,"Solving ragdoll self penetration! %s (%s) (%d v %d)\n",uVar9,uVar7,uVar4,uVar3);
      iVar5 = Ragdoll_GetRagdoll(this);
      (**(code **)(**(int **)(iVar5 + 8) + 0x1c))(*(int **)(iVar5 + 8),param_2,param_3);
LAB_0077e460:
      iVar5 = *(int *)(param_1 + 0x15c);
      uVar7 = 0;
      goto LAB_0077e37f;
    }
                    /* try { // try from 0077e279 to 0077e536 has its CatchHandler @ 0077e53c */
    iVar5 = FindOrAddPenetrateEvent((CCollisionEvent *)param_1,this,(CBaseEntity *)param_5);
    fVar12 = *(float *)(gpGlobals + 0xc) - *(float *)(iVar5 + 8);
    iVar6 = CBaseEntity::MyNPCPointer();
    if ((iVar6 == 0) ||
       (cVar2 = CanResolvePenetrationWithNPC((CBaseEntity *)param_5,param_3), fVar10 = extraout_EDX,
       cVar2 == '\0')) {
      uVar13 = CBaseEntity::MyNPCPointer();
      fVar10 = (float)((ulonglong)uVar13 >> 0x20);
      if (((int)uVar13 != 0) &&
         (cVar2 = CanResolvePenetrationWithNPC(this,param_2), fVar10 = extraout_EDX_02,
         cVar2 != '\0')) goto LAB_0077e2b9;
    }
    else {
LAB_0077e2b9:
      *(undefined4 *)(iVar5 + 0x10) = 2;
    }
    if ((((*(int *)(this + 0x234) - 1U < 3) &&
         (cVar2 = (**(code **)(*(int *)param_3 + 8))(param_3), fVar10 = extraout_EDX_00,
         cVar2 == '\0')) ||
        ((*(int *)((int)param_5 + 0x234) - 1U < 3 &&
         (cVar2 = (**(code **)(*(int *)param_2 + 8))(param_2), fVar10 = extraout_EDX_01,
         cVar2 == '\0')))) && (0.5 < fVar12)) {
      *(undefined4 *)(iVar5 + 0x10) = 3;
    }
    if (3.0 < fVar12) {
      if ((this != (CBaseEntity *)param_5) && (1 < *(int *)(*(int *)(g_pDeveloper + 0x1c) + 0x30)))
      {
        if (this[0x186] == (CBaseEntity)0x6) {
          ReportPenetration(this,fVar10);
          fVar10 = extraout_EDX_03;
        }
        if (*(CBaseEntity *)((int)param_5 + 0x186) == (CBaseEntity)0x6) {
          ReportPenetration((CBaseEntity *)param_5,fVar10);
        }
      }
      *(undefined4 *)(iVar5 + 8) = *(undefined4 *)(gpGlobals + 0xc);
      cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
      if ((((cVar2 == '\0') &&
           (cVar2 = (**(code **)(*(int *)param_5 + 0x16c))(param_5), cVar2 == '\0')) &&
          (iVar6 = (**(code **)(*(int *)param_2 + 0x120))(param_2), iVar6 == 0)) &&
         (iVar6 = (**(code **)(*(int *)param_3 + 0x120))(param_3), iVar6 == 0)) {
        *(undefined4 *)(iVar5 + 0x10) = 1;
        goto LAB_0077e460;
      }
    }
    iVar5 = *(int *)(param_1 + 0x15c);
  }
  uVar7 = 1;
LAB_0077e37f:
  *(int *)(param_1 + 0x15c) = iVar5 + -1;
  return uVar7;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)