CCollisionEvent::GetTriggerEvent
0x0077c790 · 76 bytes · __thiscall
_ZN15CCollisionEvent15GetTriggerEventEP14triggerevent_tP11CBaseEntity
Decompiled
undefined (3 params)
/* CCollisionEvent::GetTriggerEvent(triggerevent_t*, CBaseEntity*) */
undefined4 __thiscall
CCollisionEvent::GetTriggerEvent(CCollisionEvent *this,triggerevent_t *param_1,CBaseEntity *param_2)
{
if ((param_1 != (triggerevent_t *)0x0) && (*(CBaseEntity **)(this + 0xd0) == param_2)) {
*(CBaseEntity **)param_1 = param_2;
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 0xd4);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0xd8);
*(undefined4 *)(param_1 + 0xc) = *(undefined4 *)(this + 0xdc);
*(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(this + 0xe0);
return 1;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.