CCollisionEvent::FlushQueuedOperations
0x0077b9e0 · 586 bytes · __thiscall
_ZN15CCollisionEvent21FlushQueuedOperationsEv
Decompiled
undefined (1 param)
/* CCollisionEvent::FlushQueuedOperations() */
void __thiscall CCollisionEvent::FlushQueuedOperations(CCollisionEvent *this)
{
int *piVar1;
undefined4 *puVar2;
int iVar3;
char cVar4;
undefined4 *puVar5;
undefined4 *puVar6;
int iVar7;
int local_34;
local_34 = 0x14;
do {
if (*(int *)(this + 200) + *(int *)(this + 0xf0) + *(int *)(this + 0x104) +
*(int *)(this + 0x154) + DAT_00fec4f0 == 0) {
return;
}
Warning("Physics queue not empty, error!\n");
UpdateTouchEvents(this);
UpdateDamageEvents(this);
if (DAT_00fec4f0 != 0) {
do {
puVar5 = DAT_00fec4f8;
if (DAT_00fec4f8 == (undefined4 *)0x0) {
puVar5 = ::operator_new(8);
break;
}
cVar4 = ThreadInterlockedAssignIf64
(&DAT_00fec4f8,*DAT_00fec4f8,DAT_00fec4fc + -1,DAT_00fec4f8,DAT_00fec4fc);
} while (cVar4 == '\0');
puVar5[1] = 0;
*puVar5 = &g_PostSimulationQueue;
while( true ) {
iVar3 = DAT_00fec4ec;
puVar2 = DAT_00fec4e8;
LOCK();
puVar6 = (undefined4 *)*DAT_00fec4e8;
if ((undefined4 **)puVar6 == &g_PostSimulationQueue) {
*DAT_00fec4e8 = puVar5;
puVar6 = &g_PostSimulationQueue;
}
UNLOCK();
if ((undefined4 **)puVar6 == &g_PostSimulationQueue) break;
ThreadInterlockedAssignIf64(&DAT_00fec4e8,*puVar2,iVar3 + 1,puVar2,iVar3);
}
ThreadInterlockedAssignIf64(&DAT_00fec4e8,puVar5,iVar3 + 1,puVar2,iVar3);
LOCK();
DAT_00fec4f0 = DAT_00fec4f0 + 1;
UNLOCK();
while( true ) {
do {
do {
while( true ) {
do {
puVar6 = g_PostSimulationQueue;
puVar5 = (undefined4 *)*g_PostSimulationQueue;
} while (puVar5 == (undefined4 *)0x0);
if (g_PostSimulationQueue != DAT_00fec4e8) break;
if ((undefined4 **)puVar5 == &g_PostSimulationQueue) goto LAB_0077b9f2;
ThreadInterlockedAssignIf64
(&DAT_00fec4e8,puVar5,DAT_00fec4ec + 1,g_PostSimulationQueue,DAT_00fec4ec);
}
} while ((undefined4 **)puVar5 == &g_PostSimulationQueue);
piVar1 = (int *)puVar5[1];
cVar4 = ThreadInterlockedAssignIf64
(&g_PostSimulationQueue,puVar5,DAT_00fec4e4 + 1,g_PostSimulationQueue,
DAT_00fec4e4);
} while (cVar4 == '\0');
LOCK();
DAT_00fec4f0 = DAT_00fec4f0 + -1;
UNLOCK();
puVar6[1] = piVar1;
do {
iVar3 = DAT_00fec4fc;
puVar5 = DAT_00fec4f8;
iVar7 = DAT_00fec4fc + 0x10001;
*puVar6 = DAT_00fec4f8;
cVar4 = ThreadInterlockedAssignIf64(&DAT_00fec4f8,puVar6,iVar7,puVar5,iVar3);
} while (cVar4 == '\0');
if (piVar1 == (int *)0x0) break;
(**(code **)(*piVar1 + 0x10))(piVar1);
(**(code **)(*piVar1 + 4))(piVar1);
}
}
LAB_0077b9f2:
UpdateRemoveObjects(this);
local_34 = local_34 + -1;
if (local_34 == 0) {
return;
}
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.