CCollisionEvent::StartTouch
0x0077b1a0 · 184 bytes · __thiscall
_ZN15CCollisionEvent10StartTouchEP14IPhysicsObjectS1_P21IPhysicsCollisionData
Decompiled
undefined (4 params)
/* CCollisionEvent::StartTouch(IPhysicsObject*, IPhysicsObject*, IPhysicsCollisionData*) */
void __thiscall
CCollisionEvent::StartTouch
(CCollisionEvent *this,IPhysicsObject *param_1,IPhysicsObject *param_2,
IPhysicsCollisionData *param_3)
{
CBaseEntity *pCVar1;
CBaseEntity *pCVar2;
int in_stack_ffffffb0;
Vector *in_stack_ffffffb4;
Vector *in_stack_ffffffb8;
CBaseEntity local_34 [12];
CBaseEntity local_28 [24];
*(int *)(this + 0x15c) = *(int *)(this + 0x15c) + 1;
/* try { // try from 0077b1be to 0077b25a has its CatchHandler @ 0077b260 */
pCVar1 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x48))(param_1);
pCVar2 = (CBaseEntity *)(**(code **)(*(int *)param_2 + 0x48))(param_2);
if ((pCVar2 != (CBaseEntity *)0x0) && (pCVar1 != (CBaseEntity *)0x0)) {
(**(code **)(*(int *)param_3 + 4))(param_3,local_34);
(*(code *)**(undefined4 **)param_3)(param_3,local_28);
if (this[0x164] == (CCollisionEvent)0x0) {
DispatchStartTouch(this,pCVar1,pCVar2,(Vector *)local_34,(Vector *)local_28);
}
else {
AddTouchEvent((CCollisionEvent *)0x0,local_34,local_28,in_stack_ffffffb0,in_stack_ffffffb4,
in_stack_ffffffb8);
}
}
*(int *)(this + 0x15c) = *(int *)(this + 0x15c) + -1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.