CCollisionEvent::UpdatePenetrateEvents
0x0077ac60 · 702 bytes · __thiscall
_ZN15CCollisionEvent21UpdatePenetrateEventsEv
Decompiled
undefined (1 param)
/* CCollisionEvent::UpdatePenetrateEvents() */
void __thiscall CCollisionEvent::UpdatePenetrateEvents(CCollisionEvent *this)
{
undefined4 *puVar1;
undefined4 *puVar2;
uint uVar3;
int iVar4;
CAI_BaseNPC *pCVar5;
undefined *puVar6;
uint *puVar7;
CBaseEntity *pCVar8;
CBaseEntity *pCVar9;
int local_28;
CBaseEntity *local_24;
int local_20;
local_20 = *(int *)(this + 300) + -1;
if (-1 < local_20) {
local_28 = local_20 * 0x14;
do {
while( true ) {
local_24 = (CBaseEntity *)0x0;
puVar7 = (uint *)(local_28 + *(int *)(this + 0x120));
uVar3 = *puVar7;
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
local_24 = *(CBaseEntity **)(puVar6 + 4);
}
uVar3 = puVar7[1];
pCVar9 = (CBaseEntity *)0x0;
if (((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) {
pCVar9 = *(CBaseEntity **)(puVar6 + 4);
}
uVar3 = puVar7[4];
if (uVar3 != 1) break;
if ((pCVar9 == (CBaseEntity *)0x0) || (local_24 == (CBaseEntity *)0x0)) goto LAB_0077acc4;
if (*(IPhysicsObject **)(local_24 + 0x238) != (IPhysicsObject *)0x0) {
PhysForceEntityToSleep(local_24,*(IPhysicsObject **)(local_24 + 0x238));
}
if (*(IPhysicsObject **)(pCVar9 + 0x238) != (IPhysicsObject *)0x0) {
PhysForceEntityToSleep(pCVar9,*(IPhysicsObject **)(pCVar9 + 0x238));
}
local_20 = local_20 + -1;
*(undefined4 *)(*(int *)(this + 0x120) + 0x10 + local_28) = 4;
local_28 = local_28 + -0x14;
if (local_20 == -1) {
return;
}
}
if (uVar3 == 2) {
if ((pCVar9 != (CBaseEntity *)0x0) && (local_24 != (CBaseEntity *)0x0)) {
pCVar5 = (CAI_BaseNPC *)CBaseEntity::MyNPCPointer();
pCVar8 = pCVar9;
if (pCVar5 == (CAI_BaseNPC *)0x0) {
pCVar5 = (CAI_BaseNPC *)CBaseEntity::MyNPCPointer();
pCVar8 = local_24;
}
NPCPhysics_CreateSolver(pCVar5,pCVar8,true,1.0);
}
LAB_0077acc4:
if (0 < *(int *)(this + 300)) {
iVar4 = *(int *)(this + 300) + -1;
if (local_20 != iVar4) {
puVar1 = (undefined4 *)(*(int *)(this + 0x120) + iVar4 * 0x14);
puVar2 = (undefined4 *)(*(int *)(this + 0x120) + local_28);
*puVar2 = *puVar1;
puVar2[1] = puVar1[1];
puVar2[2] = puVar1[2];
puVar2[3] = puVar1[3];
puVar2[4] = puVar1[4];
iVar4 = *(int *)(this + 300) + -1;
}
*(int *)(this + 300) = iVar4;
}
UpdateEntityPenetrationFlag(local_24,false);
UpdateEntityPenetrationFlag(pCVar9,false);
}
else {
if (uVar3 == 3) {
if ((pCVar9 != (CBaseEntity *)0x0) && (local_24 != (CBaseEntity *)0x0)) {
pCVar8 = pCVar9;
if ((*(int *)(pCVar9 + 0x234) - 1U < 3) && (pCVar9[0x186] == (CBaseEntity)0x6)) {
pCVar8 = local_24;
local_24 = pCVar9;
}
EntityPhysics_CreateSolver(pCVar8,local_24,true,1.0);
pCVar9 = local_24;
local_24 = pCVar8;
}
goto LAB_0077acc4;
}
if (1.0 < *(float *)(gpGlobals + 0xc) - (float)puVar7[3]) {
if ((((uVar3 != 4) || (local_24 == (CBaseEntity *)0x0)) || (pCVar9 == (CBaseEntity *)0x0))
|| ((*(int *)(pCVar9 + 0x238) == 0 || (*(int *)(local_24 + 0x238) == 0))))
goto LAB_0077acc4;
puVar7[4] = 0;
}
}
local_20 = local_20 + -1;
local_28 = local_28 + -0x14;
} while (local_20 != -1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.