L L4D2node

IterateActivePhysicsEntities

0x0077a750 · 179 bytes · __cdecl

_Z28IterateActivePhysicsEntitiesPFvP11CBaseEntityE

Decompiled

undefined (1 param)

/* IterateActivePhysicsEntities(void (*)(CBaseEntity*)) */

void IterateActivePhysicsEntities(_func_void_CBaseEntity_ptr *param_1)

{
  code *pcVar1;
  int *piVar2;
  int iVar3;
  _func_void_CBaseEntity_ptr *p_Var4;
  char cVar5;
  int iVar6;
  int iVar7;
  int **ppiVar8;
  int iVar9;
  int in_GS_OFFSET;
  undefined4 uStack_40;
  int *local_3c;
  int aiStack_38 [2];
  _func_void_CBaseEntity_ptr *local_30 [4];
  int local_20;
  
  local_30[0] = param_1;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uStack_40 = 0x77a76f;
  cVar5 = UTIL_IsCommandIssuedByServerAdmin();
  ppiVar8 = &local_3c;
  if (cVar5 != '\0') {
    local_3c = physenv;
    uStack_40 = 0x77a7a0;
    iVar6 = (**(code **)(*physenv + 0xb8))();
    ppiVar8 = &local_3c;
    if (iVar6 != 0) {
      iVar3 = -((iVar6 * 4 + 0xfU & 0xfffffff0) + 0x10);
      iVar9 = *physenv;
      *(int *)((int)aiStack_38 + iVar3) = (int)local_30 + iVar3;
      *(int **)((int)aiStack_38 + iVar3 + -4) = physenv;
      pcVar1 = *(code **)(iVar9 + 0xbc);
      *(undefined4 *)((int)&uStack_40 + iVar3) = 0x77a7d0;
      (*pcVar1)();
      ppiVar8 = (int **)((int)aiStack_38 + iVar3 + -4);
      if (0 < iVar6) {
        iVar9 = 0;
        do {
          piVar2 = *(int **)((int)local_30 + iVar3 + iVar9 * 4);
          iVar7 = *piVar2;
          *(int **)((int)aiStack_38 + iVar3 + -4) = piVar2;
          pcVar1 = *(code **)(iVar7 + 0x48);
          *(undefined4 *)((int)&uStack_40 + iVar3) = 0x77a7eb;
          iVar7 = (*pcVar1)();
          if (iVar7 != 0) {
            *(int *)((int)aiStack_38 + iVar3 + -4) = iVar7;
            p_Var4 = local_30[0];
            *(undefined4 *)((int)&uStack_40 + iVar3) = 0x77a7f7;
            (*p_Var4)(*(CBaseEntity **)((int)aiStack_38 + iVar3 + -4));
          }
          iVar9 = iVar9 + 1;
          ppiVar8 = (int **)((int)aiStack_38 + iVar3 + -4);
        } while (iVar9 != iVar6);
      }
    }
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    *(undefined **)((int)ppiVar8 + -4) = &UNK_0077a808;
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)